katrina.balanchuk Posted October 17, 2022 Posted October 17, 2022 (edited) Sometiems when I looks at mods they say different K. like 1k, 2k or 4k or 8k. I am worried the rust face will come back if I add mods of too much or too little resolution. The rustface problem is now mostly gone. How do I see what resolution my monitor is? My graphics in speccy says this: Graphics XB273 GX (1920x1080@59Hz) Intel UHD Graphics 630 (ASUStek Computer Inc) 2047MB NVIDIA GeForce GTX 750 Ti (EVGA) SLI Disabled Is this about my monitor or just my graphics card or both? Edited October 17, 2022 by katrina.balanchuk
darkconsole Posted October 17, 2022 Posted October 17, 2022 (edited) texture size expressed in K is not related to monitor size expressed in K. a 1k texture is 1024x1024 pixels. a 2k texture is 2048^2 and 4k 4096^2. if you are staring at a large painting on the wall. a 1k texture might look a little blurry. a 2k texture might seem fine. a 4k texture if you get close enough to the object you can see brush strokes and crap. a 4k monitor means it is "about 4000 pixels wide" and a lot of them are actually 3840. 2k monitors are usually around 2500 wide. monitor sizes expressed in this way are a marketing poly to sound cool. a 1k texture on a large object will always look like ass no matter if the screen 2ft in front of your face is 1k or 4k. a 4k monitor will just have more pixels to show you ass with. what determines how big of textures you can have without killing performance is how much VRAM your video card has. Edited October 17, 2022 by darkconsole 4
katrina.balanchuk Posted October 17, 2022 Author Posted October 17, 2022 thank you for the reply. I added a shot of the graphics section in speccy to my original post
darkconsole Posted October 17, 2022 Posted October 17, 2022 (edited) with 2GB on that 750 you probably don't want to push your luck too much with very many high res textures. like a few 4K textures will be ok, like NPC skin, but you would not want to get the entire game world redone with them. too many unique followers with unique 4k textures etc will starve it out quick. one trend finally becoming real only just recently is most of the NPC replacers are now using shared textures and bodies instead of unique textures. historically NPC replacers have been the biggest contribution to running out of VRAM due to every single one thinking they needed to have their own unique skin that almost nobody notices or cares. with only 2GB probably going to have to resign to like 2K max for most use cases. and its probably worth trying 1k first just to see if it looks good enough for your opinion. a lot of the vanilla assets are 0.5k (512px^2) or smaller, so a bump to 1K should still be noticeable on a lot of things. Edited October 17, 2022 by darkconsole 2
katrina.balanchuk Posted October 19, 2022 Author Posted October 19, 2022 On 10/17/2022 at 5:03 PM, darkconsole said: with only 2GB probably going to have to resign to like 2K max for most use cases. and its probably worth trying 1k first just to see if it looks good enough for your opinion. a lot of the vanilla assets are 0.5k (512px^2) or smaller, so a bump to 1K should still be noticeable on a lot of things. How do I enable this "bump"?
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