fighuass Posted October 17, 2022 Posted October 17, 2022 I'm already using NiOverride Pose Adjustments for posing humanoid characters, but I'd also like to do this on creatures (like make a monster grab your character for example), but it seems that it doesn't work on creatures, and I can't find anything that does. Any ideas?
Gukahn Posted October 17, 2022 Posted October 17, 2022 You and the whole World are looking for this. Doesn't exist
fighuass Posted October 18, 2022 Author Posted October 18, 2022 Is this really that hard to implement? I wonder how the machinima vids pull this off.
Gukahn Posted October 18, 2022 Posted October 18, 2022 6 minutes ago, fighuass said: Is this really that hard to implement? I wonder how the machinima vids pull this off. Dunno about machinima vids, all I can tell you as someone who does not make mods but does a lot of posing is that Niopa works with the Skeleton yes? Skyrim as a fair amount of different Animals and Creatures, almost all of them have their own Skeleton mesh. Niopa requieres you do have XPMS Skeleton, so far so simple, If someone were to make it for creauteres, they would first need to use it for a skeleton mod or the vanilla creature skeleton which is quite lacking in bones. The only creature skeleton I know of is the one with creature framework to make them able to animated in Slal Animations. So, said Moder would need to use their Skeletons, which are quit a Number, for every skeleton they would need to find a way to make the bones move the same way as NIopa does for humans. I imagine Niopa took a lot of work before it was able to be used. We're talking about one Skeleton tho, not many. I don't think it's not possible, it's just a lot of hard work for something not many people do + with a Skeleton not everybody wants to have in their game. Again these are mostly theoretical Reasons from a none moder perspective. I searched quit a lot about that topic myself too, never found anything. That's why I could tell you it doesn't exist in earnest.
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