Bluegunk Posted October 12, 2022 Posted October 12, 2022 (edited) Quick question please: is there any way to view the list of SLAL Sexlab registered animations outside the game? (AE Game) I saw CPU wrote a script to dump the list into Papyrus Log, but it would be a lot easier to look at a JSON or something similar. Ta! Edited October 12, 2022 by Bluegunk
traison Posted October 12, 2022 Posted October 12, 2022 How 'bout dis. Scriptname DumpAnims Extends ActiveMagicEffect Import JsonUtils ;; >> Dumpers Function DumpAnims1() sslAnimationSlots animQuest = Game.GetFormFromFile(0x639df, "SexLab.esm") \ As sslAnimationSlots If (animQuest == none) Return EndIf int pages = animQuest.PageCount() int page = 1 ; Pages appear to start at 1 int i = 0 sslBaseAnimation[] anims string out = "dumpanims1.json" ;Debug.Notification("pages = " + pages) While (page <= pages) anims = animQuest.GetSlots(page) Debug.Notification("page = " + page + ", anims = " + anims.Length) i = 0 While (i < anims.Length) SetStringValue(out, page + ":" + i, anims[i].Name) ;Debug.Notification(anims[i].Name) i += 1 EndWhile page += 1 EndWhile Save(out) EndFunction Function DumpAnims2() sslCreatureAnimationSlots animQuest = Game.GetFormFromFile(0x664fb, \ "SexLab.esm") As sslCreatureAnimationSlots If (animQuest == none) Return EndIf int pages = animQuest.PageCount() int page = 1 ; Pages appear to start at 1 int i = 0 sslBaseAnimation[] anims string out = "dumpanims2.json" ;Debug.Notification("pages = " + pages) While (page <= pages) anims = animQuest.GetSlots(page) Debug.Notification("creature page = " + page + ", anims = " + anims.Length) i = 0 While (i < anims.Length) SetStringValue(out, page + ":" + i, anims[i].Name) ;Debug.Notification(anims[i].Name) i += 1 EndWhile page += 1 EndWhile Save(out) EndFunction ;; << ;; >> Events Event OnEffectStart(Actor target, Actor caster) DumpAnims1() DumpAnims2() EndEvent ;; << 1
Bluegunk Posted October 16, 2022 Author Posted October 16, 2022 (edited) (I thought I had replied to you, but post has vanished...sorry). Very many thanks! Did you write this yourself? Amazing! Cheers! Edited October 16, 2022 by Bluegunk
traison Posted October 16, 2022 Posted October 16, 2022 I did, for the most part. I had a look at how the SL Animation Editor (in MCM) gets the animation slots, that is the first 2 lines of each Dump* function.
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