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End time Dawnguard


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Posted (edited)
40 minutes ago, traison said:

Done, I think. Quite unclear what you meant, as there is no bat actor. Try it.

endtimesdgbasescript.pex 8.03 kB · 0 downloads

To be clearer; when the countdown waits for zeo.
The sun goes down, vampires spawn and a swarm of bats appear around the PC.
What I'm trying to do is make the effect non-mortal. Without removing the cloud. 

 

To sum up, I would like to keep the cloud effect that appears without it being deadly. 

Edited by hana120
Posted

The bats themselves do no damage from what I can see. They use a vanilla script. There is however some damage causing lines in the quest, removed those. It's quite the spaghetti code though so hope it didn't break anything.

endtimesdgbasescript.pex

Posted
45 minutes ago, traison said:

The bats themselves do no damage from what I can see. They use a vanilla script. There is however some damage causing lines in the quest, removed those. It's quite the spaghetti code though so hope it didn't break anything.

endtimesdgbasescript.pex 7.97 kB · 1 download

I tested it and it works.
My character doesn't die.
I put tgm and tdetect afterwards.
In fact, I wanted to have fun doing something, a little scene where my female character gets fucked by a vampire while being attacked by the cloud.
I had to go into a cave for a while because the light was getting so bright that I couldn't see anything.
The other problem was that the vampires kept appearing.
So the cave became full of vampires XD.

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