moody132 Posted September 27, 2022 Posted September 27, 2022 So as you all propably know, female SOS addons, are higher on body mesh than a mele sos, so the male/female animations with f/f arent exactly accurate. Sure, i could reposition it, bend schlong, but i wonder if there is any other method to 'fix' this issue? beside of modeling new schlong...
donnerwetter Posted September 27, 2022 Posted September 27, 2022 19 minutes ago, moody132 said: So as you all propably know, female SOS addons, are higher on body mesh than a mele sos, so the male/female animations with f/f arent exactly accurate. Sure, i could reposition it, bend schlong, but i wonder if there is any other method to 'fix' this issue? beside of modeling new schlong... Open the .nif in Nifskope and change SOSfemale.hkx into SOSmale.hkx in the highlighted part to make your schlong use male instead of female schlong bones. You might want to do this with the .nif in the schlong's BodySlide project's ShapeData folder so you don't need to do it twice for every schlong you build. You might also want to make duplicate project for this so you don't overwrite the original project since the schlong WILL look slightly weird afterwards. 2
Jaeton Posted February 5, 2023 Posted February 5, 2023 After so many years, yet nobody had created new SOSFemale.hkx files to fix the alignment problem...
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