Jump to content

Female SOS positioning - too high


Recommended Posts

Posted

So as you all propably know, female SOS addons, are higher on body mesh than a mele sos, so the male/female animations with f/f arent exactly accurate. Sure, i could reposition it, bend schlong, but i wonder if there is any other method to 'fix' this issue? beside of modeling new schlong...

Posted
19 minutes ago, moody132 said:

So as you all propably know, female SOS addons, are higher on body mesh than a mele sos, so the male/female animations with f/f arent exactly accurate. Sure, i could reposition it, bend schlong, but i wonder if there is any other method to 'fix' this issue? beside of modeling new schlong...

 

Open the .nif in Nifskope and change SOSfemale.hkx into SOSmale.hkx in the highlighted part to make your schlong use male instead of female schlong bones. You might want to do this with the .nif in the schlong's BodySlide project's ShapeData folder so you don't need to do it twice for every schlong you build. You might also want to make duplicate project for this so you don't overwrite the original project since the schlong WILL look slightly weird afterwards.

 

thisishow.png.8aa0de45c9734c2c5f1c8cffe60cf10f.png

  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...