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Is there any mod that reconfigure weapon damages into something more realistic?


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Posted

Heavy weapons like heavy machine gun or gatling guns are nerfed in vanilla game, which is a legancy from turn-based rpg game i guess. For instance, the .50 gatling machine gun does less damage than a glock.

I know those balance reasons but I want weapons to work as they are supposed to. I don't care that games would be "unbalanced". So Iwonder is there any mod that could restore the real-world effect of each weapon?

Thanks.

Posted
1 hour ago, figandsalt said:

Heavy weapons like heavy machine gun or gatling guns are nerfed in vanilla game, which is a legancy from turn-based rpg game i guess. For instance, the .50 gatling machine gun does less damage than a glock.

I know those balance reasons but I want weapons to work as they are supposed to. I don't care that games would be "unbalanced". So Iwonder is there any mod that could restore the real-world effect of each weapon?

Thanks.

https://www.nexusmods.com/fallout4/mods/51217

That seems to be what you are looking for, is it not?

Posted

I also recommend looking at SKK mods:

https://skkmods.com/

Quite many of them, but take look. Tis guy is definitely on right track ?


Specifically tis one: https://skkmods.com/fallout4/#Dynamic-Damage-Manager
Essential. Basically, you can increase (or decrease) incoming and outgoing damage. This is pretty important if you want to get rid of that ridiculous "bullet sponge" mechanic. Super easy to use. You can try different setups on the fly.

 

Nau, side note, if you are using some overhaul mod which caps NPCs HP (like Horizon, but there are more) then you set-up damage values at beginning and can forget about them. IF you gonna use pure vanilla environment ... then you might find that after ca. lvl 40 or so, you want to adjust those values since NPCs getting more and more HP. 

 

Hmm... tiny example. Horizon. I do set up DMG like this: 125% outgoing and 600% incoming. If so, then maybe AT BEGINNING you find incoming DMG pretty low. Like... tanking in t-shirt. ? OK, not quite, but close.

But don't be fooled!

Horizon DMG is based on round caliber not he gun itself. (pretty logical) So later on when NPCs getting better, high caliber guns. You wont tank anything anymore. You will find that closest tree is your best friend  ?  Like, 2 rounds of .308 in face, max... and you will reload the game.

Same goes with NPCs.

 

OK. About .50
In addition to SKK im using tis mod: https://www.nexusmods.com/fallout4/mods/4379

It will properly inc .50 DMG output. That sad - ONLY - with vanilla hunting rifle .50 receiver... sadly. Yet it works!

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