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Player gets Necro'd (SLPGN, "remake")


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Posted (edited)
1 hour ago, MysticDaedra said:

After updating to 1.4.0, at some point (after several necros in a row) my character became invincible. Toggling TGM several times didn't seem to solve the issue, so I had to go back a save.

 

If you had "FHU" Compatibility enabled, that could be why. It does toggle god mode when it deflates as I haven't figured out how to calm the surrounding / attacking actors yet.  I thought of just toggling combat AI (tcai) but that doesn't seem to be possible via a script. Then it turns it off as soon as it finishes doing so. No-where else is there god mode in the script. Else-wise...uh...that is pretty odd. If it happens again, do let me know

 

Edit: Fuigured out how to make files...will have it up shortly. 

Edited by FoxinTale
Figured out files update.
Posted

Could you add an option to let people choose if they want to have necro scene after player character die? Sometimes player character may die at a place where having sexlab scene is strange (like in a river, in the middle of city market or a terrain with slope to cause animation clipping etc). 

  • 4 months later...
  • 6 months later...
Posted

Had no idea what caused but essentially I was locked into a loop of constantly getting necro'd over and over. Only turning on sexed back to life fixed it. I don't have any death alternative mods besides defeat so that may be the issue.

  • 4 months later...
  • 4 months later...
Posted
On 9/18/2022 at 10:51 AM, FoxinTale said:

 

This mod doesn't support that yet. Apparently, the old version led to a CTD on attempting this. Though I am working on making this work. The hard part for me is figuring out if the actor was decapitated in the first place. (there's no like, internal variable I can check that tells me this) Once I have that figured out, I can do something akin to how Pama's Deadly Furniture does it with a fake decapitated neck. 

 

I'll add it to the to-do list and mark it as "under investigation for how to implement". 

 

has anyone found a fix for this? 

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