NegiAg Posted September 5, 2022 Posted September 5, 2022 Hi I have a problem whenever I enter whiterun and after loading after a few seconds I have a ctd and this also happens when I exit and it gives me this error: Unhandled native exception occurred at 0x7FFEB6AA5B6A (skee64.dll+85B6A) on thread 12004! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 05 Sep 2022 15:43:58.272 Possible relevant objects (0) { } Probable callstack { [0] 0x7FFEB6AA5B6A (skee64.dll+85B6A) [1] 0xE303DB9CF8 [2] 0xE303DB9380 [3] 0x2AF1CB43708 [4] 0x7FF67E256D9F (SkyrimSE.exe+1236D9F) unk_1236D10+8F [5] 0x9 } can anyone help me?
NegiAg Posted September 6, 2022 Author Posted September 6, 2022 16 hours ago, traison said: What version of RaceMenu? 0.4.16? yes it is version 0.4.16
traison Posted September 6, 2022 Posted September 6, 2022 I assume the error code was 0x5, or possibly 0xc0000005.
traison Posted September 6, 2022 Posted September 6, 2022 Anyhow, I disassembled the dll and came to the conclusion that the function it crashed in (skee.dll+0x85b6a) is called from the following functions: GetSkinOverrideString HasSkinOverride GetSkinOverrideFloat GetSkinOverrideInt These look like NiOverride functions to me. They're "exported" from nioverride.pex which is part of RaceMenu. Is your RaceMenu up to date? Do you have anything overriding nioverride.pex?
NegiAg Posted September 6, 2022 Author Posted September 6, 2022 18 minutes ago, traison said: Anyhow, I disassembled the dll and came to the conclusion that the function it crashed in (skee.dll+0x85b6a) is called from the following functions: GetSkinOverrideString HasSkinOverride GetSkinOverrideFloat GetSkinOverrideInt These look like NiOverride functions to me. They're "exported" from nioverride.pex which is part of RaceMenu. Is your RaceMenu up to date? Do you have anything overriding nioverride.pex? the only mod that conflicts with race menu is this one here "RaceMenu Special Edition - NiOverrade 용 (ece)" could that be the problem? update it I can't because the later version requires AE
traison Posted September 6, 2022 Posted September 6, 2022 Don't know what that is, but based on the name, isn't it kind of obvious its a candidate?
NegiAg Posted September 6, 2022 Author Posted September 6, 2022 1 hour ago, traison said: Don't know what that is, but based on the name, isn't it kind of obvious its a candidate? that's not the problem keep doing it
SexyTop69 Posted September 5, 2023 Posted September 5, 2023 I'm having issues with loading saved games involving skee.dll too. Does this change with AE? Is race menu any better on there?
traison Posted September 5, 2023 Posted September 5, 2023 8 hours ago, SexyTop69 said: I'm having issues with loading saved games involving skee.dll too. Does this change with AE? Is race menu any better on there? Same offset in skee64.dll? Just because it involves skee64.dll does not mean it's the same problem. 1
SexyTop69 Posted September 5, 2023 Posted September 5, 2023 (edited) 7 hours ago, traison said: Same offset in skee64.dll? Just because it involves skee64.dll does not mean it's the same problem. Unhandled native exception occurred at 0x7FFBFAF05292 (skee64.dll+75292) on thread 18024! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 05 Sep 2023 02:29:50.442 Possible relevant objects (2) { [ 319] TESObjectWEAP(Name: FFRiften16HarraldSword `Steel Sword`, FormId: 000557F5, File: `Skyrim.esm`) [ 319] TESObjectREFR(FormId: FF00242F, BaseForm: TESObjectWEAP(Name: FFRiften16HarraldSword `Steel Sword`, FormId: 000557F5, File: `Skyrim.esm`)) } Probable callstack (old method) { [0] 0x7FFBFAF05292 (skee64.dll+75292) [1] 0x7FFBFAF8E193 (skee64.dll+FE193) [2] 0x7FFBFAE9470C (skee64.dll+470C) [3] 0x7FFBFAF0BB00 (skee64.dll+7BB00) [4] 0x7FFBFAF05882 (skee64.dll+75882) [5] 0x7FFBFAF0B60B (skee64.dll+7B60B) [6] 0x7FFBFAF8E301 (skee64.dll+FE301) [7] 0x7FFBFAF0553D (skee64.dll+7553D) [8] 0x7FFC0DB7631B (skse64_1_5_97.dll+8631B) [9] 0x7FFBFAEDE4F5 (skee64.dll+4E4F5) [10] 0x7FFC63ABAEB3 (KERNELBASE.dll+2AEB3) [11] 0x7FFC0DB79861 (skse64_1_5_97.dll+89861) [12] 0x7FFC0DB768BB (skse64_1_5_97.dll+868BB) [13] 0x7FFC0DAFF734 (skse64_1_5_97.dll+F734) [14] 0x7FF6E473F21B (SkyrimSE.exe+92F21B) SkyrimVM::unk_92F030+1EB [15] 0x7FFC21264CAB (EngineFixes.dll+44CAB) [16] 0x7FFC211C3911 (tbbmalloc.dll+13911) [17] 0x7FFC211C372E (tbbmalloc.dll+1372E) [18] 0x7FF6E4A14E90 (SkyrimSE.exe+C04E90) unk_C04D40+150 [19] 0x7FF6E4A14C80 (SkyrimSE.exe+C04C80) unk_C04C10+70 [20] 0x7FFC211C3911 (tbbmalloc.dll+13911) [21] 0x7FF6E44F1F00 (SkyrimSE.exe+6E1F00) unk_6E1E80+80 [22] 0x7FF6E4A14EFE (SkyrimSE.exe+C04EFE) unk_C04EC0+3E [23] 0x7FF6E44EFAD5 (SkyrimSE.exe+6DFAD5) unk_6DF560+575 [24] 0x7FFC211C9251 (tbbmalloc.dll+19251) [25] 0x7FF6E515221E (SkyrimSE.exe+134221E) unk_13421C0+5E [26] 0x7FF6E473B822 (SkyrimSE.exe+92B822) SkyrimVM::unk_92B800+22 [27] 0x7FF6E4390FCE (SkyrimSE.exe+580FCE) anonymous_namespace::Win32FileType::unk_580EE0+EE [28] 0x7FF6E438DADE (SkyrimSE.exe+57DADE) unk_57D1A0+93E [29] 0x7FFC0DBABBCF (skse64_1_5_97.dll+BBBCF) [30] 0x7FFC0DBA5CC3 (skse64_1_5_97.dll+B5CC3) [31] 0x7FFC0DBA5D11 (skse64_1_5_97.dll+B5D11) [32] 0x7FFC0DBA5C0B (skse64_1_5_97.dll+B5C0B) [33] 0x7FFC0DBA5DA9 (skse64_1_5_97.dll+B5DA9) [34] 0x7FFC0DB790BA (skse64_1_5_97.dll+890BA) [35] 0x7FFC0DB71E1A (skse64_1_5_97.dll+81E1A) [36] 0x7FFC0DB711A2 (skse64_1_5_97.dll+811A2) [37] 0x7FFC0DB0051B (skse64_1_5_97.dll+1051B) [38] 0x7FF6E439B0A1 (SkyrimSE.exe+58B0A1) BGSSaveLoadManager::unk_58AE30+271 [39] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [40] 0x7FFC37594E95 (clr.dll+4E95) [41] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [42] 0x7FFC37594E95 (clr.dll+4E95) [43] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [44] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [45] 0x7FFC37594E95 (clr.dll+4E95) [46] 0x7FFBD9837B01 [47] 0x7FFBD99FD3E3 [48] 0x7FFBD99FE11C } Yeah, mine is different. I had some better luck yesterday when I took off some presets for OBody. I was able to have the game run for 2 hours before it CTD after loading an save in riften. I'm going to try again soon and see if I have the same problem. UPDATE: It CTD again after a few saves. I went back to an previous save that I could get to load and I am trying to see if OBody .json being reset helps at all. I'm guessing something is going on the skee.dll doesn't like or that is overwhelming it and I'm not sure exactly what it is or even if it is that. Edited September 5, 2023 by SexyTop69 UPDATE
traison Posted September 5, 2023 Posted September 5, 2023 (edited) What version of RaceMenu? Edit: Also, its very likely that callstack is corrupted. Edit again: 0.4.16 I guess, the offsets seem to line up. Edited September 6, 2023 by traison 1
krzp Posted September 5, 2023 Posted September 5, 2023 If you're on 1.5.97, there's a memory leak in that version's racemenu: RaceMenu 0.4.16 Memory Leak Hotfix (SE) https://www.nexusmods.com/skyrimspecialedition/mods/70161 1
traison Posted September 6, 2023 Posted September 6, 2023 (edited) I'm not sure what skee64.dll+75292 is, but, some strings could be seen nearby: NodeTransformKeys::Load %s - Error loading override registration count NodeTransformRegistrationMapHolder::Load MultiRegistration<class MultiRegistration<class NodeTransformKeys %s - Error loading multi-registrations (%d/%d) You probably won't find anything by googling those but that's where I'd start, i.e. what is a "NodeTransformRegistrationMapHolder" in the context of RaceMenu? If you happen to find the RaceMenu source code somewhere, post the link here, as those are quite obviously class and method names. Edited September 6, 2023 by traison 1
traison Posted September 7, 2023 Posted September 7, 2023 (edited) Callstack entry 8 is invoking ReadFile from KERNEL32.DLL. Get Process Monitor from Sysinternals (Microsoft) and have it log file IO traffic until the crash occurs. Set the filter to only include ReadFile operations from Skyrim's executable. Inspect the last entry; that's the file SKSE read (on behalf of SKEE) before the crash occurs in SKEE. That file is probably your best hint here. Edit: If you don't find anything relative, filter instead for CreateFile, and focus on those requesting Read access to a file. Edited September 7, 2023 by traison 1
SexyTop69 Posted September 9, 2023 Posted September 9, 2023 On 9/5/2023 at 4:21 PM, traison said: What version of RaceMenu? Edit: Also, its very likely that callstack is corrupted. Edit again: 0.4.16 I guess, the offsets seem to line up. It's 0.4.16
SexyTop69 Posted September 9, 2023 Posted September 9, 2023 On 9/5/2023 at 5:07 PM, krzp said: If you're on 1.5.97, there's a memory leak in that version's racemenu: RaceMenu 0.4.16 Memory Leak Hotfix (SE) https://www.nexusmods.com/skyrimspecialedition/mods/70161 I use that.
SexyTop69 Posted September 9, 2023 Posted September 9, 2023 On 9/7/2023 at 6:19 AM, traison said: Callstack entry 8 is invoking ReadFile from KERNEL32.DLL. Get Process Monitor from Sysinternals (Microsoft) and have it log file IO traffic until the crash occurs. Set the filter to only include ReadFile operations from Skyrim's executable. Inspect the last entry; that's the file SKSE read (on behalf of SKEE) before the crash occurs in SKEE. That file is probably your best hint here. Edit: If you don't find anything relative, filter instead for CreateFile, and focus on those requesting Read access to a file. Okay I'm trying to figure out how to do all of this, never used Process monitor before.
SexyTop69 Posted September 25, 2023 Posted September 25, 2023 On 9/7/2023 at 6:19 AM, traison said: Callstack entry 8 is invoking ReadFile from KERNEL32.DLL. Get Process Monitor from Sysinternals (Microsoft) and have it log file IO traffic until the crash occurs. Set the filter to only include ReadFile operations from Skyrim's executable. Inspect the last entry; that's the file SKSE read (on behalf of SKEE) before the crash occurs in SKEE. That file is probably your best hint here. Edit: If you don't find anything relative, filter instead for CreateFile, and focus on those requesting Read access to a file. I'm still unable to figure out that program, is there an way you can walk me through it or show me an video that does?
traison Posted September 25, 2023 Posted September 25, 2023 6 hours ago, SexyTop69 said: I'm still unable to figure out that program, is there an way you can walk me through it or show me an video that does? Sent a pm with a link.
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