kmaaier Posted August 28, 2022 Posted August 28, 2022 Does anyone knows how to fix the gaps in the ground? There are several mods doing it in my game. This one is done by Mist Fall Keep But The People of Skyrim gives me several of this kind of places too.
traison Posted August 28, 2022 Posted August 28, 2022 I suppose it depends on how you look at it. Its mods being incompatible, so either remove one of the mods, or fix it yourself in the Creation Kit. Perhaps easier yet might be to edit, or rather remove world edits from one of the conflicting mods using xEdit. However I don't know what will happen to things like grass then.
Heroine HoneyCrotch Posted August 28, 2022 Posted August 28, 2022 (edited) TPOS is touchy with load order, lots of mods can conflict with it especially if the other mods are editing world terrains. I would first try to move TPOS down lower in load order. @nd you can post your load order As far as identifying which mods are conflicting. See post below Edited August 29, 2022 by Heroine HoneyCrotch
Heroine HoneyCrotch Posted August 28, 2022 Posted August 28, 2022 I reviewed process, when you click on something when console is open you get various infos You can see on the right relevant info provided for what I clicked on, on left side of image you see (74009e63) this is location. Load all mods into xedit and for me I put 74009e63 into filter and it loads up "World Space Tamriel Block -1,0 Sub Block -3,0" you can see an image that this is where that tree is found in xedit, click on the 00009598 that the tree is placed in and xedit will then tell what mods touch that particular cell For me with that paritcular cell I have grass mod, tree mod and then Etac plus an alt start patch file for etac touching that cell 1
kmaaier Posted August 29, 2022 Author Posted August 29, 2022 Thanks all for response. @ Heroine HoneyCrotch, I tried to do your example, but all I click and see in the console, are vanilla skyrim meshes. They have the vanilla ID numbers, and the "last change" is always done by skyrim.esm. So I think I have to live with it for now, and maybe in the future with a new Skyrim install it might be working as intended.
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