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Posted (edited)

I have been trying to get my Skyrim anniversary edition to work with my mod list for a couple days now and am to the point of asking for help. I'm going to post my load order from mod organizer2. If someone can take a look at it and let me know if they see something wrong with any part of my mods that would be great! I'm really hoping to be able to play soon so the sooner I can get this troubleshooted the better. thanks in advance for any help.   

 

EDIT. I have added some new mods since posting this and continued to try to figure out what the problem could be, although without any luck. so I've posted a new load order file here. 

 

loadorder.txt

Edited by deathtome1998
Posted

If this is the thread you referenced here, then you may have gotten a response from me by just saying your game doesn't start. That's infinitely easier to work with remotely than a loadorder list and "doesn't work".

 

First the obvious then: Are you missing master file? MO2 will tell you if you do. If you don't have this, get xEdit and load all your plugins. It will do the same thing in more detail. Secondly, if the game is crashing, go grab one of the various crash loggers from the nexus. Maybe this one works in AE?

Posted (edited)

 

20 hours ago, traison said:

If this is the thread you referenced here, then you may have gotten a response from me by just saying your game doesn't start. That's infinitely easier to work with remotely than a loadorder list and "doesn't work".

 

First the obvious then: Are you missing master file? MO2 will tell you if you do. If you don't have this, get xEdit and load all your plugins. It will do the same thing in more detail. Secondly, if the game is crashing, go grab one of the various crash loggers from the nexus. Maybe this one works in AE?

yeah, sorry i wasn't sure what to say as i don't usually have these kinds of issues where i end up having to post my load order and ask for help like this. 

anyways no i don't have any missing master files. and here is the crash log from the logger you linked.

crash-2022-08-20-01-09-38.log

Edited by deathtome1998
Posted (edited)

The crash appears to have occured within skyrim itself, not an skse plugin. While the stack is not a log of exactly what the code was doing at the time, it can still in some cases work as a pointer to what it might have been doing. In your case there's a few things I recommend you look into:

 

SexLabTools.bsa

oodpilelg.nif

 

If you can not find that specific nif (it may be within the aforementioned bsa file), just assume the issue may be with a nif file. For reference, my version of SL Tools does not have a bsa file. Yours may be newer, or older, also something to look into.

 

Edit: If you can't get anywhere with this. Cause another crash (or several) and see if the issue keeps moving around. For instance, does the stack always contain different file names and is the address at which the exception occured always different.

Edited by traison
Posted
8 hours ago, traison said:

The crash appears to have occured within skyrim itself, not an skse plugin. While the stack is not a log of exactly what the code was doing at the time, it can still in some cases work as a pointer to what it might have been doing. In your case there's a few things I recommend you look into:

 

SexLabTools.bsa

oodpilelg.nif

 

If you can not find that specific nif (it may be within the aforementioned bsa file), just assume the issue may be with a nif file. For reference, my version of SL Tools does not have a bsa file. Yours may be newer, or older, also something to look into.

 

Edit: If you can't get anywhere with this. Cause another crash (or several) and see if the issue keeps moving around. For instance, does the stack always contain different file names and is the address at which the exception occured always different.

so i'm no sure what you want me to do with the sexlabtools.bsa file, but it is there. however oodpilelg.nif is nowhere to be found. and i've caused 2 more crashes and the address the exception occurs at is always the same. although looking at where the three crash logs i have, the stack always ends with [RSP+DF0 ] 0x7FF81F762630    (void* -> ntdll.dll+0052630) being the last thing written before it stops putting out any other info. so when i checked for that dll it's not findable either.

Posted

ntdll.dll is a windows system file. Not going to be the cause of your issue. Well the obvious thing to do here I think would be to disable sexlabtools. Doesn't matter if it has running scripts or whatever, just don't create a new save.

Posted

The LE version of sexlab tools has a bsa but the SE version doesn't. So that's two possible crashes right there, using a LE bsa and using a LE mod on SE. 

Posted
16 minutes ago, bnub345 said:

The LE version of sexlab tools has a bsa but the SE version doesn't. So that's two possible crashes right there, using a LE bsa and using a LE mod on SE. 

that fixed it, didn't realize i had the le version of sexlab tools. thank you. 

thanks to you too traison for helping with the troubleshooting.

Posted

well after finally having a chance to actually start a new game, i find out that it will ctd while i'm standing around doing nothing waiting for my mcm menus to load. i tried it a couple times and crashed both times, so i guess i'm asking for more help as i'm once again not sure what the issue is. i'll go ahead and attach both of my crash logs for whoever can help. thanks in advance

.crash-2022-08-21-01-34-08.log crash-2022-08-21-01-42-27.log

Posted (edited)

Cross-referencing those 2 logs, I'd start by disabling the mods that these esps belong to:

 

SDA DX Crimson Blood Patch.esp
Lux - Crimson Blood Armor patch.esp
Lux - Palaces Castles Enhanced patch.esp

 

Also if the abbreviation "SCPT" means anything to you, get rid of that as well. Once it's all gone, test to see if the crash is gone as well. If it is, put it all back and disable them one by one to see which one is the troublemaker.

 

Edit: Current guess is that it has something to do with a quest maybe, or potentially also animation/behavior files, but again, the stack is not a log of events; it's more like a workshop desk where some things it worked on before get left behind to be cleaned up/used later.

Edited by traison
Posted
10 hours ago, traison said:

Cross-referencing those 2 logs, I'd start by disabling the mods that these esps belong to:

 

SDA DX Crimson Blood Patch.esp
Lux - Crimson Blood Armor patch.esp
Lux - Palaces Castles Enhanced patch.esp

 

Also if the abbreviation "SCPT" means anything to you, get rid of that as well. Once it's all gone, test to see if the crash is gone as well. If it is, put it all back and disable them one by one to see which one is the troublemaker.

 

Edit: Current guess is that it has something to do with a quest maybe, or potentially also animation/behavior files, but again, the stack is not a log of events; it's more like a workshop desk where some things it worked on before get left behind to be cleaned up/used later.

it appears to be the SDA DX Crimson Blood Patch.esp that's causing it, so i'm checking the mod page for support to see if there's a reason or a way to fix it. which it does appear that there is a reason, i just don't know why it's happening to me. but hopefully i can get it figured out over there and be able to play soon.

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