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MCO doesnt work when FNIS animation reach certain amount.


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Posted (edited)

 What does your Fnis* version have to do with MCO? MCO should be processed by Nemesis, it cant and should not interact with FNIS.

As far as i remember - Nemesis anim limit can be edited somewhere in a text file. My Nemesis report is a touch over 42 000 anims, i seriously doubt you overloaded Nemesis. Even if you did - just edit your .ini file under data/nemesis engine to accomodate for extra demand.

 Most likely, and dumbest, explanation would be - your MCO installation is faulty, or anims you run arent compatible with it.

 

Edited by nilead
  • 1 month later...
  • 1 month later...
Posted
On 10/15/2022 at 12:05 PM, pekarekmaster said:

After nemesis reach ~15000 animation for defaultfemale.hkx MCO wont work

Tysfm dude ive been looking for a fix for litteraly 6 hours and all i had to do was disable some animations ur the goat 

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