chajapa Posted August 12, 2022 Posted August 12, 2022 I'm working on trying to get my mods to work properly for either body type. I use BHUNP so that's how I wrote them. I've recently installed CBBE (3BA) to test. My problem is mainly with breast scaling/morphs. UNP uses reverse scaling for breasts while CBBE does not. So if I write my mod to decrease the value of breast size in order to make them bigger for UNP, it makes them smaller in CBBE. Is there a simple script that can check to see which body an actor is using? I'm guessing there's some kind of node check I can do or something to that's specific to one but not the other. I'm hoping someone can save me a bunch of time and point me in the right direction. Thanks!
bnub345 Posted August 12, 2022 Posted August 12, 2022 11 hours ago, chajapa said: I'm working on trying to get my mods to work properly for either body type. I use BHUNP so that's how I wrote them. I've recently installed CBBE (3BA) to test. My problem is mainly with breast scaling/morphs. UNP uses reverse scaling for breasts while CBBE does not. So if I write my mod to decrease the value of breast size in order to make them bigger for UNP, it makes them smaller in CBBE. Is there a simple script that can check to see which body an actor is using? I'm guessing there's some kind of node check I can do or something to that's specific to one but not the other. I'm hoping someone can save me a bunch of time and point me in the right direction. Thanks! I have no idea how this would work. The body is just a mesh, and they are both named femalebody. A body replacer doesn't even need to have an esp. I guess you could try to read the name of the BSTriShape in the nif, but that might not be possible.
chajapa Posted August 13, 2022 Author Posted August 13, 2022 16 hours ago, bnub345 said: I have no idea how this would work. The body is just a mesh, and they are both named femalebody. A body replacer doesn't even need to have an esp. I guess you could try to read the name of the BSTriShape in the nif, but that might not be possible. Maybe I can just check for the presence of the racemenu morphs for whatever is the default body being used. It won't necessarily catch a unique body (like a BHUNP body for PC while everyone else has a CBBE (or variant) body) but it should catch the most common scenarios.
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