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Can someone disable the random combat functions on Private Needs Redone?


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Posted

For some reason the toggles never worked on the mod, and when people asked if the mod author could fix it, the mod author had a fit from what I remember and disappeared.
Basically your character will pee upon any kind of abrupt collision, even if your character doesn't have to pee.

I wouldn't mind this kind of mechanic being forced, if it were just more immersive.

Basically I'm asking if someone can just disable it all together though?
 

 

Posted

I'm not 100% sure what you wanted disabled. If it is the MCM option I think it is however then now it is checked before the whole "wetself" thing is triggered from the OnHit event in the _pnplayeraliasscript script. I hope this is what you wanted.

 

Disclaimer: I do not know how this mod is supposed to work, or what it does. I'm not familiar with the code, nor did I read much of it.

_pnplayeraliasscript.pex

Posted (edited)
On 8/10/2022 at 9:22 AM, traison said:

I'm not 100% sure what you wanted disabled. If it is the MCM option I think it is however then now it is checked before the whole "wetself" thing is triggered from the OnHit event in the _pnplayeraliasscript script. I hope this is what you wanted.

 

Disclaimer: I do not know how this mod is supposed to work, or what it does. I'm not familiar with the code, nor did I read much of it.

_pnplayeraliasscript.pex 2.04 kB · 1 download

This script didnt break my game at all. However it doesn't succeed in disabling the peeing from combat.
Testing again.

Edited by xXDeliteXx
Posted (edited)

I didn't directly set it to disable it always, I just made it consider the MCM option before proceeding because that seemed to be missing. But again, maybe it already was considered just in some roundabout convoluted way. Would have to actually understand the entire thing before I can make that conclusion. I was just hoping a quick fix for what seemed like an obvious problem would have done it. Then again, either you're a very thorough tester or it did work in the end, since apparently you've been testing for 16 hours now ?

 

So what's the deal, is it working or not?

 

Edit: Just tested it myself, it appears to work for me. With the option checked, when I got hit by a skeever things happened. With the option unchecked nothing happened. Both cases were tested starting from the same game state (ie. save-test-load-test).

Edited by traison
  • 1 month later...
Posted
On 8/12/2022 at 7:55 AM, traison said:

I didn't directly set it to disable it always, I just made it consider the MCM option before proceeding because that seemed to be missing. But again, maybe it already was considered just in some roundabout convoluted way. Would have to actually understand the entire thing before I can make that conclusion. I was just hoping a quick fix for what seemed like an obvious problem would have done it. Then again, either you're a very thorough tester or it did work in the end, since apparently you've been testing for 16 hours now ?

 

So what's the deal, is it working or not?

 

Edit: Just tested it myself, it appears to work for me. With the option checked, when I got hit by a skeever things happened. With the option unchecked nothing happened. Both cases were tested starting from the same game state (ie. save-test-load-test).

Sorry, I mod so much stuff in various games
I finally got it working yes, thank you!

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