b3lisario Posted July 21, 2013 Share Posted July 21, 2013 1. Using NiOverride.AddNodeOverrideTextureSet I'm using this function to add a texture set to an overlay node. The issue I'm having is that I can't make the change persists in the SKSE save. The function has a parameter "bool persist", but I don't see any difference if I set it to true or false. 2. Possible workarounds In case it's not possible to make persistant the changes, I'm thinking of a workaround. I got two armor items with a script attached to them which assign a different texture on object equip. I made a quest with a Reference Alias pointing to the player, and I am using the OnPlayerLoadGame event to check if one of the armor pieces are equipped. If so I unequip and equip it again to trigger the texture change. I don't like to use a quest. Is there a better way to do this? Thanks in advance Link to comment
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