lmaojerkofftohentai Posted July 21, 2022 Posted July 21, 2022 (edited) I use Sexlab Defeat, for a "realistic" gameplay. But some creatures animations wont load in when i surrender. Here's an example: I was fighting a Flame Atronach in a dungeon. I was losing, so i surrendered. I was put in the normal surrender position, and was stripped from my armor. Everything went pretty well. Until, my character suddenly stood up, and i could move again. And we began fighting again. There was no sex scene at all. And i had already enabled Nasty Critters in the SLAL MCM. What's going on? Edited July 21, 2022 by lmaojerkofftohentai
bnub345 Posted July 21, 2022 Posted July 21, 2022 3 hours ago, lmaojerkofftohentai said: I use Sexlab Defeat, for a "realistic" gameplay. But some creatures animations wont load in when i surrender. Here's an example: I was fighting a Flame Atronach in a dungeon. I was losing, so i surrendered. I was put in the normal surrender position, and was stripped from my armor. Everything went pretty well. Until, my character suddenly stood up, and i could move again. And we began fighting again. There was no sex scene at all. And i had already enabled Nasty Critters in the SLAL MCM. What's going on? Most likely you missed a basic step in there somewhere so I'll go over what you need to do from the beginning. Download and install the FNIS creature pack Make sure you have the latest versions of More Nasty Critters and Creature Framework, they are for the correct game version LE/SE/AE, you have all of their requirements, and the requirements are not overwritten by another mod. Check the creature animation box in the sexlab MCM under animation In the MNC SLAL page, you need to register the animations after they are enabled 1
lmaojerkofftohentai Posted July 26, 2022 Author Posted July 26, 2022 (edited) Do you think its because the Sexlab Framework is AE, and most of my other sexlab stuff is SE? They still work together, and most of the creature animations work just fine. And i could find Creature Framework SE, but it still works Edited July 26, 2022 by lmaojerkofftohentai 1
monkinsane Posted July 26, 2022 Posted July 26, 2022 (edited) AE is basically just a modpack for SE, so SE mods should work fine - BUT check with the mod inquestion's page to confirm. I Dont have AE - but since it's DLC for SE it's clearly not a brand new version of the game. Make sure Creature animations are enabled in Sexlab, and that you've registered animation in sl anim loader. I'd recommend using the Bane edition of defeat as I've had issues with the std version - Also check your load order, make sure ZAZ Anim pack is correct version and loaded towards the end of the list of ESMs - with the only esms afer it any that are dependent on it. Here's my load order for it: Then load Defeat.esp as close to the end of your load order as possible - I load mine just before LAL. If you do decide to switch to bane edition of defeat (which i highly reccomend for the bugfixes in it alone), keep in mind you will probably have to start a fresh game. I had tried to switch from std to bane edition via clean save method and had no joy. Edited July 26, 2022 by monkinsane 1
lmaojerkofftohentai Posted August 4, 2022 Author Posted August 4, 2022 On 7/26/2022 at 6:31 PM, monkinsane said: AE is basically just a modpack for SE, so SE mods should work fine - BUT check with the mod inquestion's page to confirm. I Dont have AE - but since it's DLC for SE it's clearly not a brand new version of the game. Make sure Creature animations are enabled in Sexlab, and that you've registered animation in sl anim loader. I'd recommend using the Bane edition of defeat as I've had issues with the std version - Also check your load order, make sure ZAZ Anim pack is correct version and loaded towards the end of the list of ESMs - with the only esms afer it any that are dependent on it. Here's my load order for it: Then load Defeat.esp as close to the end of your load order as possible - I load mine just before LAL. If you do decide to switch to bane edition of defeat (which i highly reccomend for the bugfixes in it alone), keep in mind you will probably have to start a fresh game. I had tried to switch from std to bane edition via clean save method and had no joy. Okay. I tried Bane's version for SE. But its still the same problem with these creatures: Flame Atronachs, Spriggans, Spriggan Matrons, and Wispmothers. Any other ideas? 1
monkinsane Posted August 5, 2022 Posted August 5, 2022 (edited) On 8/4/2022 at 8:06 PM, lmaojerkofftohentai said: Okay. I tried Bane's version for SE. But its still the same problem with these creatures: Flame Atronachs, Spriggans, Spriggan Matrons, and Wispmothers. Any other ideas? Nope - I'm stumped then. Sorry. I had a hellova time getting my creature related stuff to work - which turned out to be load order / install order issues in my case. I'd suggest making sure match creature genders is DISABLED in sexlab. Only thing I can think of as a possibility is that the animation packs you are using have no animations for those creatures. here are my defeat settings - in case it helps: Edited August 5, 2022 by monkinsane 1
lmaojerkofftohentai Posted August 6, 2022 Author Posted August 6, 2022 11 hours ago, monkinsane said: Nope - I'm stumped then. Sorry. I had a hellova time getting my creature related stuff to work - which turned out to be load order / install order issues in my case. I'd suggest making sure match creature genders is DISABLED in sexlab. Only thing I can think of as a possibility is that the animation packs you are using have no animations for those creatures. here are my defeat settings - in case it helps: IT WORKS!!! Thanks man! I just had to disable match creature genders! Thanks for the help dude! 1
monkinsane Posted August 7, 2022 Posted August 7, 2022 On 8/6/2022 at 12:28 PM, lmaojerkofftohentai said: IT WORKS!!! Thanks man! I just had to disable match creature genders! Thanks for the help dude! Eureka!! Great news LOL. Happy Fus Roh Dah'ing! 1
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