Leito86 Posted July 18, 2013 Share Posted July 18, 2013 I'm refitting some armors and have come across an issue where the alpha for the daedric armor's glow is not displaying properly. As far as I can tell, the new nif and the vanilla nif are just about the same. Here's my nif export settings. Once exported I did the following: - Opened the new nif and deleted the BSEffectShaderProperty from the glow shape and deleted the BSLightingShaderProperty from the Armor -Copied the BSEffectShaderProperty and BSLightingShaderProperty branches from the vanilla nif and pasted them into the appropriate NiTriShape. -Copied and pasted the NiAlphaProperty from the vanilla nif into the new nif's glow NiTriShape. -Changed the BS Num UV Sets for both NiTriShapeData from 1 to 4097. -Updated all tangent spaces. -Saved and closed the new nif. Upon testing in game, this is what I got. The model on the left is the vanilla armor while the model on the right is using my new nif. The texture animates but the alpha effect is not there. I've attached my new nif if you'd like to look at it. Any help would be appreciated. Thanks. daedrictorsof_0b.nif Link to comment
Leito86 Posted July 20, 2013 Author Share Posted July 20, 2013 Got it working with help from the NifTool Forums and thought I'd share it. The glow's transparency required vertex colors to work properly and I was exporting the model with vertex colors toggled off. Once I re-exported the model with vertex colors enabled in the export options, it works just as intended. Link to comment
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