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High Poly Head eyeliner bug


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Whenever I apply Face Part(slider that makes the head high poly) in Racemenu the left eye gets a black smudge on the eyelid. Haven't found any solutions to this so far and it's driving me up the wall. Does anyone have any idea how to fix this?

 

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Edited by Maretti1337
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Its because the UVs for the high poly are correct and the vanilla ones that everyone's faces are matched to are screwed up.

 

You can use the sculpting tool (turn off mirror) in racemenu to fix this to a degree, or use photoshop/GIMP to tweak the textures, or mess directly with the UV map on the head mesh.

tbh, all of those options kinda suck.

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  • 2 weeks later...

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