kamoewarrior Posted June 21, 2022 Posted June 21, 2022 SL Defeat has a lightweight kidnapping feature. Tie up an NPC, carry them in a sack, place them on the ground. I haven't actually tested if they do despawn after a while but I think they will if not on their own then they will disappear when the location they are kept in refreshes. Also is it possible to keep a specific cell location not refresh and remove npcs like the abandoned shack in morthal's swamps?
ptmc2112 Posted June 21, 2022 Posted June 21, 2022 Fun fact, the actual npc, when bagged, is teleported to a unique cell added by SL defeat, so if the bag despawns due to the cell refreshing, you could teleport to the cell to simply rebag the npc again. I would tell you the console command for it, but I'm not at my computer at the moment.
kamoewarrior Posted June 21, 2022 Author Posted June 21, 2022 1 hour ago, ptmc2112 said: Fun fact, the actual npc, when bagged, is teleported to a unique cell added by SL defeat, so if the bag despawns due to the cell refreshing, you could teleport to the cell to simply rebag the npc again. I would tell you the console command for it, but I'm not at my computer at the moment. Actually I don't really keep the in the bag for long I just bag them take them to a location like the abandoned shack I mentioned release them and then set their tie up duration to permanent. I actually got around to trying it out, I left a permanently tied up bandit inside the shack, went to breezehome and slept for 48 in-game hours, fast travelled to solitude waited another 24 hours, went back inside the shack and the bandit is still there, I have a 72 hour respawn mod and it seems to work in respawning cleared areas so I assume SL Defeat's permanent tie up option keeps them from despawning. But this is just some very light testing I left the bandit inside while I play around I'll check on her after a while if she is still there.
joe_mama_fucker Posted March 25, 2024 Posted March 25, 2024 On 6/21/2022 at 6:09 PM, ptmc2112 said: Fun fact, the actual npc, when bagged, is teleported to a unique cell added by SL defeat, so if the bag despawns due to the cell refreshing, you could teleport to the cell to simply rebag the npc again. I would tell you the console command for it, but I'm not at my computer at the moment. hey can you please tell
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