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High Heels And Sex Animations


mabowabo

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Posted

Hello all,

 

So I've come across an issue, and I've searched and googled and haven't found anything about it so I decided to make a post to see if someone can help me.

 

Basically, if my character has high heels equipped during sex animation, the ankles look fine until I rotate the scene, then they bend unnaturally like in the 2nd screenshot and stay like that until I restart the animation.

 

Anyone know a fix for this?

 

 

 

ScreenShot6.png

ScreenShot5.png

Posted
51 minutes ago, mabowabo said:

Hello all,

 

So I've come across an issue, and I've searched and googled and haven't found anything about it so I decided to make a post to see if someone can help me.

 

Basically, if my character has high heels equipped during sex animation, the ankles look fine until I rotate the scene, then they bend unnaturally like in the 2nd screenshot and stay like that until I restart the animation.

 

Anyone know a fix for this?

 

 

 

 

 

 

There are two things going on there.

1) FootIK, which is a system in the game that tries to match foot position to the ground.  There are several systems that can enable/disable FootIK during sex scenes, and generally speaking, animators will set FootIK to off within the basic setup of their FNIS animation system.  I don't use Nemesis, so no idea if it does something similar.

 

2) Bone Weighting, where High heels should be weighted more heavily towards the Calf bones to prevent this kind of distortion.  It is easy enough to do yourself using Outfit Studio.  At its most basic, you could just weight the entire foot area with Calf weighting and eliminate the other foot movement entirely.  This avoids broken ankle syndrome, but prevents the foot from moving at all.  Alternately, just hit the entire region with Calf weighting a few times to lessen the impact of foot movement.  The "best" weighting for this depends on the type of high heel being used; generally the more flexion the foot is already under, the more calf weighting should be applied.  For very high fetish or ballet heels, weighting entirely with the calf is reasonable.

  • 4 weeks later...
Posted
On 6/10/2022 at 2:40 AM, Seijin8 said:

 

There are two things going on there.

1) FootIK, which is a system in the game that tries to match foot position to the ground.  There are several systems that can enable/disable FootIK during sex scenes, and generally speaking, animators will set FootIK to off within the basic setup of their FNIS animation system.  I don't use Nemesis, so no idea if it does something similar.

 

2) Bone Weighting, where High heels should be weighted more heavily towards the Calf bones to prevent this kind of distortion.  It is easy enough to do yourself using Outfit Studio.  At its most basic, you could just weight the entire foot area with Calf weighting and eliminate the other foot movement entirely.  This avoids broken ankle syndrome, but prevents the foot from moving at all.  Alternately, just hit the entire region with Calf weighting a few times to lessen the impact of foot movement.  The "best" weighting for this depends on the type of high heel being used; generally the more flexion the foot is already under, the more calf weighting should be applied.  For very high fetish or ballet heels, weighting entirely with the calf is reasonable.

Thank you so much for replying in such detail, it was very informative. Though I won't lie, the 2nd point did go over my head a little bit. Either way, I did a little digging based on what you said. I found a FootIK off spell mod but it didn't work, and after some more trials I decided to just accept this issue as a minor inconvenience, since it appears to be a bit of a headache to fix for someone like me who only understands the basics of Skyrim modding.

 

Anyway, ty for the reply again :D

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