Kashked Posted May 28, 2022 Posted May 28, 2022 So, I am getting this weird error. The affected pawn will just be "frozen", doing nothing, until I draft/undraft it. It only seems to effect a single pawn at a time, but when they try to build something after I undraft them, all UI elements, except two modded ones and the first 5 colonists in the colonist bar dissapear. The game keeps going and I am spammed with this error messege in the log thousends of times: JobDriver.GetReport() exception: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.GetInspectString_Patch1(Verse.Pawn) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception drawing Palatina: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipment_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,Verse.Rot4,Verse.PawnRenderFlags) at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <99518a644a3e4a7ea3fde566568df84a>:0 at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch6(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <99518a644a3e4a7ea3fde566568df84a>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <99518a644a3e4a7ea3fde566568df84a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) First it effected one pawn, but after I removed him from the game it started on another. Funny thing is... It only seems to occur when the pawn is trying to continue the building that another pawn has started. When they initiate a new building from a blueprint everything works as expected. Full log here: https://gist.github.com/HugsLibRecordKeeper/87c7e42b5f7efacba09a9640e5a2f50d
Tory187 Posted May 29, 2022 Posted May 29, 2022 Im not sure which android/robot mod it is because you seem to have all of them known to man but one of them is fucking up and likely the cause of this.
Kashked Posted May 29, 2022 Author Posted May 29, 2022 3 hours ago, Tory187 said: Im not sure which android/robot mod it is because you seem to have all of them known to man but one of them is fucking up and likely the cause of this. Thanks! No robots in the colony, but that doesn't mean the mod itself couldn't mess stuff up. It does seem to have resolved itself for now, but that's a good place to start if it does pop up again.
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