Shebeth Posted November 10, 2011 Posted November 10, 2011 maybe a stupid question, but as skymish still use nif files, we cannot immedialty switch things like bodymesh, or even for a total noob like me adapt some armor from oblivion in the construction set for skyrmish (if released), just make a esp with one armor, click nif file for model, and thats all ?
Mashi Posted November 10, 2011 Posted November 10, 2011 maybe a stupid question' date=' but as skymish still use nif files, we cannot immedialty switch things like bodymesh, or even for a total noob like me adapt some armor from oblivion in the construction set for skyrmish (if released), just make a esp with one armor, click nif file for model, and thats all ? [/quote'] Depends. We have no toolset, have no idea how the new skeleton system works either. So simply directly swapping, without knowing could end up with LIMBS IN SPPPPaaaaaaaaaaccccceeeeeee! It's just wait, and wait and see at the moment.
Symon Posted November 10, 2011 Posted November 10, 2011 It will need Blender. I'd guess the Skyrim Nifs will be more like Fallout 3 than Oblivion. Now FO3 Nifs to Skyrim might just involve a little cut and paste in NifSkope, but I won't know till anyone sees one. The NifTools Forum will be on it soon enough I expect.
Guest Donkey Posted November 11, 2011 Posted November 11, 2011 without any exporter for blender there is no way to get it in skyrim, forgotten about the different engine ?? we have no idea how havik is now.. we have to wait for tool set. as for niftools they adept pretty quick, faster then obse did.. Also be careful buying directly from steam read there main page..
Mashi Posted November 11, 2011 Posted November 11, 2011 You don't have anything to really worry about Donkey. Their tables were done with salted-hash. And compared to sony, they're actually handling the breech properly.
Mordyn Posted November 11, 2011 Posted November 11, 2011 You don't have anything to really worry about Donkey. Their tables were done with salted-hash. And compared to sony' date=' they're actually handling the breech properly. [/quote'] Well, is salted-hash that easy to decipher?
Symon Posted November 11, 2011 Posted November 11, 2011 If they stole the keys (and anything that goes with them), it doesn't matter, their security is (for a while) toast. You don't tend to use pass phrases on server keys because no-one wants the server to pause booting while it waits for keyboard input I use this stuff every day. If I bring up a new proxy, I install the key copies. If those keys were stolen, anyone could get complete access to ALL 400 of our proxies. We guard them! Edit: Their publicity staff are playing it quite cool. I wonder how calm their techies are? From all reports, the intruders might have had access for days!
Kelsirion Posted November 11, 2011 Posted November 11, 2011 Played it some last night. Can confirm many of the console commands and codes are identical to Oblivion. player.additem codes all seem to work. I have not tried coc codes since I don't have a list yet, but seems promising. I also heard that from the people that are already posting mods and textures up that they are able to use GECK for FoNV to edit the files. Have not tried it myself yet though.
Mashi Posted November 12, 2011 Posted November 12, 2011 Well' date=' is salted-hash that easy to decipher? [/quote']Done properly? No. A salted-hash table is nearly impossible to break because it's so complex and random that our current civilizations would be dead before it was cracked. Think of it this way. Your average encryption key is 256bit(characters) long. This is your first encryption, then your second one(hash), is at least another 256bits(always as long if not longer than your salt key) and itself is usually encrypted before being applied. Again and properly done, this stops table based(common lookups), and dictionary based attacks against the key. Salted hash fails when the key length is under 90bit, or is only salted, or the encryption itself is compromised because the keys are stolen, which is as hard enough in itself. Or when people do stupid things like use MD5, SHA0, SHA1(all three of these have been broken, meaning you can bruteforce the key). Read this here: This is salted-hash done right.
Mordyn Posted November 12, 2011 Posted November 12, 2011 Well' date=' is salted-hash that easy to decipher? [/quote']Done properly? No. A salted-hash table is nearly impossible to break because it's so complex and random that our current civilizations would be dead before it was cracked. Think of it this way. Your average encryption key is 256bit(characters) long. This is your first encryption, then your second one(hash), is at least another 256bits(always as long if not longer than your salt key) and itself is usually encrypted before being applied. Again and properly done, this stops table based(common lookups), and dictionary based attacks against the key. Salted hash fails when the key length is under 90bit, or is only salted, or the encryption itself is compromised because the keys are stolen, which is as hard enough in itself. Or when people do stupid things like use MD5, SHA0, SHA1(all three of these have been broken, meaning you can bruteforce the key). Read this here: This is salted-hash done right. Thanks for the information If I understand well, salt is a randomly generated "noise" combined with hashed password in a function, making it more difficult to decipher, because of the added entropy. Interesting.
Mashi Posted November 12, 2011 Posted November 12, 2011 Thanks for the information If I understand well' date=' salt is a randomly generated "noise" combined with hashed password in a function, making it more difficult to decipher, because of the added entropy. Interesting. [/quote'] Not a problem, and yep that's one way to generate a salt. Though to be truly random, bit tables generated via lightning strikes or earthquakes. There's a few sites out there that generate bit strings for just that, and offer free software to do it too.
fluffmuffly Posted November 13, 2011 Posted November 13, 2011 Anyway, has anyone mentioned that steam isn't required to run the game by it self? just by running the exe not the launcher? meaning your last loadout will automatically run and steam will be none the wiser about what your up to.
Kelsirion Posted November 13, 2011 Posted November 13, 2011 I can confirm that. You can run it stand-alone by just running TESV.exe instead of the launcher. It never connects to Steam.
Mashi Posted November 13, 2011 Posted November 13, 2011 Anyway' date=' has anyone mentioned that steam isn't required to run the game by it self? just by running the exe not the launcher? meaning your last loadout will automatically run and steam will be none the wiser about what your up to. [/quote'] It only uses the launcher to record the number of people playing. Last count, nearly 290k people.
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