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Help with texture inclusion in nif


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Posted

Hello,
I am in the process of creating a clothing replacer for a few vanilla clothes from existing clothing mods.
Creating the mesh and replacing it ingame was no poroblem!
I just need a little help with setting the textures around the nif.
The clothing piece i used has by default 1 mesh and X textures which are normally loaded by the plugin. how can i now set a fixed texture for a mesh with nifskope?

I have some experience in this regard through Skyrim, but in Fallout 4 there seem to be no textures in the meshs, only materials.
A small description with possibly matching images would be nice, thanks!

 

 

Posted

FO4 is different...and annoying. In FO4 is like this, the plugin points to the mesh, the mesh points to the material, and the material points to the actual texture, so all you have to do is edit the texture path in the material. I can't post any images because I don't play/mod FO4 in almost 2 years but it's very easy to do, just use the Material Editor for that...

 

https://www.nexusmods.com/fallout4/mods/3635

Posted
On 5/24/2022 at 11:34 AM, EdinMG said:

FO4 is different...and annoying. In FO4 is like this, the plugin points to the mesh, the mesh points to the material, and the material points to the actual texture, so all you have to do is edit the texture path in the material. I can't post any images because I don't play/mod FO4 in almost 2 years but it's very easy to do, just use the Material Editor for that...

 

https://www.nexusmods.com/fallout4/mods/3635

Thank you very much,
finally I can make myself some more modern clothing replacer!

  • 2 weeks later...
Posted
On 5/24/2022 at 5:34 AM, EdinMG said:

FO4 is different...and annoying. In FO4 is like this, the plugin points to the mesh, the mesh points to the material, and the material points to the actual texture, so all you have to do is edit the texture path in the material. I can't post any images because I don't play/mod FO4 in almost 2 years but it's very easy to do, just use the Material Editor for that...

 

https://www.nexusmods.com/fallout4/mods/3635

 

On 5/27/2022 at 1:40 PM, N.Gamma said:

Thank you very much,
finally I can make myself some more modern clothing replacer!

 

What EdinMG said isn't exactly right. Well, it is and it isn't. Yes, FO4 uses materials .BGSM files as stated to define texture paths, but one can also define those paths the same way as Skyrim using either NifSkope or Outfit Studio. However, when a "materials" .BGSM file is called out, it'll override whatever you've written in the mesh file. Just an FYI.

 

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