Marik Blishtar Posted May 19, 2022 Posted May 19, 2022 So I recently got into making skyrim interesting again, and wanted to try my hands at the creatures those bastards always seem to be giving me problems no matter how often I try and try anyway, my issue is, that for some reason, only a select few animations work for example horses work great but dogs, werewofls trolls etc, they just waddle in place while the PC just does the animations -I have fnis creature -I have activated it in SL -and even activated all animation In sl animation loader, it still won't work what am I doing wrong? here is the load order as well a screenshot of what happens loadorder.txt
bnub345 Posted May 19, 2022 Posted May 19, 2022 Troubleshooting for creature animation Make sure you have the latest versions of MNC and Creature Framework (use the CF from the MNC page) Make sure you have the latest versions of their dependencies, especially JContainers and PapyrusUtil Make sure all of the above are for the correct game version (LE/SE/AE) Sometimes other mods bundle older versions of dependencies, make sure none of the above are overwritten Make sure none of the creature skeletons in MNC are overwritten by anything, this includes XPMSSE Make sure the creature entries in the esp are compatible with MNC (check in xEdit) If you are using Nemesis in addition to FNIS, search for the blog on this site for how to use them together correctly
Marik Blishtar Posted May 20, 2022 Author Posted May 20, 2022 21 hours ago, bnub345 said: Troubleshooting for creature animation Make sure you have the latest versions of MNC and Creature Framework (use the CF from the MNC page) Make sure you have the latest versions of their dependencies, especially JContainers and PapyrusUtil Make sure all of the above are for the correct game version (LE/SE/AE) Sometimes other mods bundle older versions of dependencies, make sure none of the above are overwritten Make sure none of the creature skeletons in MNC are overwritten by anything, this includes XPMSSE Make sure the creature entries in the esp are compatible with MNC (check in xEdit) If you are using Nemesis in addition to FNIS, search for the blog on this site for how to use them together correctly 1. Have both the latest version 2. also checked 3. checked as well 4. I don't see any other mods that could do it, maybe I will try and remove Ostim and the others 5, checked MNC overwrites XPMSSE 6.to do 7. did a guide, it works Nemesis even made a FNIS patch skysa also works fine DAR mods as well horse works, other creatures don't
bnub345 Posted May 20, 2022 Posted May 20, 2022 Maybe you need animated beast cocks as well? It might be needed for whatever setup you are running, not sure.
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