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A better modder than me...Warded Blocking, please help.


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Posted

So back in 2017 I was playing a 2 hander/dual wield Nord, but could not block magic attacks. Rather silly for the Dragonborn right.

So after hours upon hours of searching I found a dead forum post that had what I needed. The mod is a shot and forget or rather activate and move on. It works anytime you block no spell in hand or shield needed. Works like a standard ward, bit more op in that it blocks more damage but costs magicka and stamina.

https://www.nexusmods.com/skyrim/mods/33607 but of course it was for LE. So I went to work with my limited knowledge of mod creation and was able to port it over. Not only that I got it to work with Wards functionalities extended https://www.nexusmods.com/skyrimspecialedition/mods/18664

Of course only problem was it was dirty edit and I could not for the life of me get it to change to Form 44.

https://www.nexusmods.com/skyrimspecialedition/mods/13404 my version.

So is there maybe someone with better knowledge then me who can update it to AE.

Currently it CTD the games on start up.

I am kinda scared to go in there and mess around again so I am hoping someone will be able to update the mod and just give credit to myself and ChizFoShiz (OG author) neither of us mind you uploading or even porting it to console.

Please kind modding stranger help all us 2 handers and dual wielders. I am aware there is another mod that is supposed to do this but it still requires you to activate it each time when blocking. This mod is always passively active and shows when you are blocking be it with staff, 2 hander, or dual wield(works with the dual wield button block mod).

Posted
On 5/13/2022 at 6:08 PM, Daeron1870 said:

So back in 2017 I was playing a 2 hander/dual wield Nord, but could not block magic attacks. Rather silly for the Dragonborn right.

So after hours upon hours of searching I found a dead forum post that had what I needed. The mod is a shot and forget or rather activate and move on. It works anytime you block no spell in hand or shield needed. Works like a standard ward, bit more op in that it blocks more damage but costs magicka and stamina.

https://www.nexusmods.com/skyrim/mods/33607 but of course it was for LE. So I went to work with my limited knowledge of mod creation and was able to port it over. Not only that I got it to work with Wards functionalities extended https://www.nexusmods.com/skyrimspecialedition/mods/18664

Of course only problem was it was dirty edit and I could not for the life of me get it to change to Form 44.

https://www.nexusmods.com/skyrimspecialedition/mods/13404 my version.

So is there maybe someone with better knowledge then me who can update it to AE.

Currently it CTD the games on start up.

I am kinda scared to go in there and mess around again so I am hoping someone will be able to update the mod and just give credit to myself and ChizFoShiz (OG author) neither of us mind you uploading or even porting it to console.

Please kind modding stranger help all us 2 handers and dual wielders. I am aware there is another mod that is supposed to do this but it still requires you to activate it each time when blocking. This mod is always passively active and shows when you are blocking be it with staff, 2 hander, or dual wield(works with the dual wield button block mod).

Try this version. I got it working but I cant really tell if I'm taking less damage. The reason why you had the CTD was because of the BSA being in an older format.

Warded Blocks SSE PORT ALPHA.zip

Posted
17 hours ago, Demonwolf218 said:

Try this version. I got it working but I cant really tell if I'm taking less damage. The reason why you had the CTD was because of the BSA being in an older format.

Warded Blocks SSE PORT ALPHA.zip 36.66 kB · 0 downloads

Hi awesome thanks, I actually buckled down and took it into Cathedral Assets Optimizer and then into the CK while I was in there I cleaned up and repacked and did some editing. I got it now to link to restoration, blocking and it will also be affected by wards functionality extended(not required but works with it) I am currently testing it in game and it is working how it should be so far. Activates when you block 1 handed, 2 handed, with a shield or if you use a mod that adds a blocking key for dual wielding. 

 

Thanks for the work you did, guess I should of updated the request when I got it to work.

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