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Compatch for Community Mods for Historicity (CMH) mod collection


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Posted
1 hour ago, LeonKing said:

Anyone else getting this issue? I've tried correcting the path but it still doesn't work

 

1 hour ago, Reduces_Your_Worth said:

Yeah same nothing i've tried has worked 

 

Please respond if it doesnt work.

Posted (edited)

When I launched Crusader Kings 3, I found same problem

 

0.png.3d851edd13d8a6ef79032da8aff919b0.png

 

 

So, I tried with Irony Mod Manager and it didn't detect.1.png.49805b54fd2c7f0bca22d448e59faf79.png

 

So, I opened your file

 

2.png.d4f07a6a0cbbb9c8037cce8e7d3577e5.png

 

I found the path was wrong for my computer and I changed that like below

3.png.bd3156148d4c1f691013a8ce5056a54b.png

 

Then, I tried with Irony Mod Manager Again and It worked finally!! 

 

 

But to be sure, I re-launched with Game Launcher

4.png.24d9a99d6f0b13e7d9354bb9da576725.png

 

 

Still I find this problem. Do you have any idea?

 

** After editing the path of compatch carn and company(1.63).mod, It worked with Irony Mod Manager

***But with game launcher, still the launcher doesn't detect your fie.

Edited by trainst86
Posted (edited)
49 minutes ago, trainst86 said:

 

 

Still I find this problem. Do you have any idea?

 

** After editing the path of compatch carn and company(1.63).mod, It worked with Irony Mod Manager

***But with game launcher, still the launcher doesn't detect your fie.

 

Maybe you have some issues with antivirus.

I found it on pdx forum

https://support.paradoxplaza.com/hc/en-us/articles/360020841079-My-Mods-or-Playsets-are-not-showing-up-in-the-Launcher-

Edited by Qweeeker
Posted (edited)
53 minutes ago, Qweeeker said:

 

First I always thank you for your help and I followed that instruction like turning off all protection software and unscribing+deleting

 

But still your mod doesn't show up

 

This is my right path

K-001.png.0ad9b9ec9ac003455b6a5690b7d60f42.png

 

 

I launched the game but still your mod not showing up

K-002.png.e1fedb99431e2a799112eb26610a0387.png

 

Then I check compatch carn and company(1.63).mod file again..K-003.png.5cd17c702af7d11b7d6199d8a31fa235.png

 

I find the path line is deleted..

 

I don't understand why mod file is changed automatically however I turned of all anti viruis or ransomware protection software

 

 

Edited by trainst86
Posted
3 minutes ago, trainst86 said:

 

First I always thank you for your help and I followed that instruction like turning off all protection software and unscribing+deleting

 

But still your mod doesn't show up

 

This is my right path

K-001.png.0ad9b9ec9ac003455b6a5690b7d60f42.png

 

 

I launched the game but still your mod not showing up

K-002.png.e1fedb99431e2a799112eb26610a0387.png

 

Then I check compatch carn and company(1.63).mod file again..K-003.png.5cd17c702af7d11b7d6199d8a31fa235.png

 

I find the path line is deleted..

 

I don't understand why mod file is changed automatically however I turned of all anti viruis or ransomware protection software

 

 

I had the same issues as you before, deleted all mods, then game... 

Now I run the game only with Irony mod manager, way more comfortable.

Posted

Made compatibility fix for Physical attributes mod

 

Just unzip this file on your compatch folder with replacement. Just one .gui file.

Physical attributes mod should be just before compatch.

 

image.png

gui.rar

Posted

The issue with your mod not showing up or undetected,

 

I treid with your previous version "compatch carn and company 1.512.mod" file which it worked well.

 

And then I just changed the path line like below

 

image.png.fe9c6701a915eb446d62eb2a33dcdddb.png

 

K-012.png.1c8bb0f331d6c04786b4846bfc423ad4.png

I find it works well without Irony Mod Manager

 

As you know I also tried your New version file  "compatch carn and company(1.63)" you uploaded, This issue wasn't solved.

(changing the contents like the first picture)

 

I don't why this happen however I pasted same contents in Mod file..Maybe new verison file is just broken? Because with your previous file "compatch carn and company 1.512.mod" works..

 

Anyway Using Mod file for previous version and editing it to match my folder solved this issue.

 

I upload my file and you are free to use this because it is your fie anyway.

compatch carn and company(1.63).mod

Posted

Such a fantastic compatch for a great mod collection but unfortunately this compatch does have an issue as many others stated recently in the comments, and it hasn't been fixed but addressed. Hopefully this issue is resolved. 

Posted

@Qweeeker Great work! CBO update broke my modlist with EPE but you fixed it like in no times :)

Just ... your gui file contains fixes for Physical Attributes is still little buggy.

 

After digging around a little bit, I found somethings need to be fixed:

 

1 - Duplicate sexuality icon. Seems like the conditions in "AI_personality" hbox aren't right

 

Spoiler
icon = {
  visible = "[Not(Character.IsFemale)]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
  tooltip = "SEXUALITY_TT"
}

icon = {
  visible = "[Character.IsFemale]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_female.dds"
  tooltip = "SEXUALITY_TT"
}


icon = {
  visible = "[And(Not(GetGlobalVariable('SNAT_is_loaded').IsSet), Not(Character.IsFemale))]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
  tooltip = "SEXUALITY_TT"
}

icon = {
  visible = "[And(Not(GetGlobalVariable('SNAT_is_loaded').IsSet), Character.IsFemale)]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_female.dds"
  tooltip = "SEXUALITY_TT"
}

 

Should be visible = "[And(GetGlobalVariable('SNAT_is_loaded').IsSet, Character.IsFemale)]" isn't it ?

 

2 - Trait grid boxes appearing twice in the image, I found out that you added new grid box compatible with Physical Attributes but the old grid boxes are still there. Personally, I deleted the old ones and keeps your new grid boxes .. working fine for now.

 

3 - Still wandering why we have two "Find Spouse" button .. any ideas.

 

Fantastic work though, really appreciate it :)

 

1.png

Posted
9 hours ago, alextr104 said:

@Qweeeker Great work! CBO update broke my modlist with EPE but you fixed it like in no times :)

Just ... your gui file contains fixes for Physical Attributes is still little buggy.

 

After digging around a little bit, I found somethings need to be fixed:

 

1 - Duplicate sexuality icon. Seems like the conditions in "AI_personality" hbox aren't right

 

  Reveal hidden contents
icon = {
  visible = "[Not(Character.IsFemale)]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
  tooltip = "SEXUALITY_TT"
}

icon = {
  visible = "[Character.IsFemale]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_female.dds"
  tooltip = "SEXUALITY_TT"
}


icon = {
  visible = "[And(Not(GetGlobalVariable('SNAT_is_loaded').IsSet), Not(Character.IsFemale))]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds"
  tooltip = "SEXUALITY_TT"
}

icon = {
  visible = "[And(Not(GetGlobalVariable('SNAT_is_loaded').IsSet), Character.IsFemale)]"
  size = { 20 20 }
  framesize = { 40 40 }
  frame = "[Character.GetSexualityFrame]"
  texture = "gfx/interface/icons/character_status/sexuality_icons_female.dds"
  tooltip = "SEXUALITY_TT"
}

 

Should be visible = "[And(GetGlobalVariable('SNAT_is_loaded').IsSet, Character.IsFemale)]" isn't it ?

 

2 - Trait grid boxes appearing twice in the image, I found out that you added new grid box compatible with Physical Attributes but the old grid boxes are still there. Personally, I deleted the old ones and keeps your new grid boxes .. working fine for now.

 

3 - Still wandering why we have two "Find Spouse" button .. any ideas.

 

Fantastic work though, really appreciate it :)

 

1.png

I'm still new to gui modding, so there gonna be bugs for now.

I'll try to look for the reason.

Posted
On 5/26/2022 at 10:50 PM, InvictusCK said:

Such a fantastic compatch for a great mod collection but unfortunately this compatch does have an issue as many others stated recently in the comments, and it hasn't been fixed but addressed. Hopefully this issue is resolved. 

 

4 hours ago, Walther88 said:

Paradox mod manager does not see this mod. Error...

 

What version is not working on your pdx mod manager?Compatch for CBO 1.6.2 , CBO 1.6.3, or both of them? 

Posted
On 5/27/2022 at 1:23 PM, Qweeeker said:

 

 

What version is not working on your pdx mod manager?Compatch for CBO 1.6.2 , CBO 1.6.3, or both of them? 

Apologies for the late response the version for the compatch that I was using is CBO 1.6.3

Posted

Any idea why some of people in game world are bald, woman mainly? Exact load order as yours. I use some more mods, but not any related to appearance.

Posted (edited)
On 5/29/2022 at 9:27 AM, InvictusCK said:

Apologies for the late response the version for the compatch that I was using is CBO 1.6.3

 

Instead of downloading mod version 1.6.3 you can download version 1.6.2 and this fix that makes v 1.6.2 compatible with CBO 1.6.3 

Link:https://mega.nz/file/DToBlKaC#Vw52v8yan2hFcIPbjOFbM7-q1omC_5mDgGHT_9qQgcA

 

In mod list fix should be after the compatch.

Pls answer if it helps, so I will change the mod instructions.

Edited by Qweeeker
Posted
2 hours ago, SweetPagan said:

Any idea why some of people in game world are bald, woman mainly? Exact load order as yours. I use some more mods, but not any related to appearance.

Smth to do with genes i assume. Check if there any files in your genes folder. If not smth is changed in portrait modifiers.

Posted (edited)
21 hours ago, Qweeeker said:

Smth to do with genes i assume. Check if there any files in your genes folder. If not smth is changed in portrait modifiers.

Checked. Only genes folders I have are EPE, CFP, EPE + CFP compatch and yours compatch. Same for portrait modifiers.

:edit: Allright, found out that issue touches only slavic cultures - it looks like some hair model is missing or smth cause its not so often, but annoying. For both sexes.

Edited by SweetPagan
update
  • 2 weeks later...
Posted (edited)

Not sure what I did wrong but nearly everyone is naked and bald

 

EDIT: fixed it but well, now carnal court is not working

Edited by MisterF
  • 2 weeks later...
Posted (edited)

Your mod is not functioning; I tried Irony Mod manager and added the path in the mod file. Nothing is working.

 

Update: Finally made the mod show on the mod list. Now it just crashed the game. I do suspect that even though it is version 1.6.3 for the mod itself and not the game current version right?

Edited by sagimine1
Updates

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