Jump to content

Billy's Additional Meshes Not Displaying During Animations


Recommended Posts

Posted

Hello, I'm passing by to ask a quick question: What can cause or what did I miss during installation that causes meshes/models not appearing during specific animations?

The only animations packs so far that I got to use that add new things into said animations(not counting chairs and staffs for example) do not display the tentacles for seeker and netch for example, I'll leave 2 picks to show what I mean.Basically the animation works perfeclty but the extra model/mesh don't appear and that's the only problem really.

If anyone could give me a hand with this I'll appreciate it very much, I took a look into the MNC installation guide and Billy's animation pack page, unless I'm blind I did not overlooked anything during installation and load orders.

Thanks in advance for any help!

----------------
Also a extra quick question, this have being bothering me for years and I never went out of my way to search about this since it didn't bothered me that much but it just came to mind now:
Why most animations get the members de-synchronized when switching animations using the "change animation" key bind?
 

enb 2022_04_30 03_49_31_09.bmp enb 2022_04_30 03_49_25_60.bmp

Posted

Wow. Nice looking. BTW what is location mod do you use?

 

About object. Do you check SLALAnimObjBillyy.esp ?

 

If not displayed, then I check FNIS_Billyy_CreatureFurniture_List.txt (or something like that) file for name of object and check that esp have it. Sometimes add  by hands in esp. Look like change name in txt isn't enough, so better don't touch txt file

Posted
58 minutes ago, JustANobody003 said:

I took a look into the MNC installation guide and Billy's animation pack page

 

Looks like you don't have Baka's Animated Beast Cocks installed and/or working.  Install it, make sure nothing is overwriting it, then re-run FNIS to get everything working.

Posted
59 minutes ago, Seijin8 said:

 

Looks like you don't have Baka's Animated Beast Cocks installed and/or working.

Indeed, I completely removed it and then reinstalled it and now it's working like it should, thanks for point me to the right direction mate!

And about the de synchronization of the characters?You have any idea what cause this?

Posted
14 minutes ago, JustANobody003 said:

Indeed, I completely removed it and then reinstalled it and now it's working like it should, thanks for point me to the right direction mate!

And about the de synchronization of the characters?You have any idea what cause this?

 

Usually has to do with script load or bad framerates (which are often linked).  In my experience (YMMV) a stable framerate of 50+ eliminates most of this.

 

Another thing to check would be to run a script cleaner (like Fallrim tools/ReSaver) to see if there is something there.  Sexlab is by definition a script-heavy system, so if there's a lot going on, the game struggles to fit it all into the frame-limited scripting engine.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...