Blow Posted July 4, 2013 Posted July 4, 2013 Hi guys, I recently just started making my own mods with my first being a conversion from Vindictus. However, currently I seem to be having trouble getting the armor to show in-game. I tested the armor by replacing the Medusa armor .0 and .1 nif (faster than making a replacer). When I equip the armor in-game it just shows my character with a giant mass of unrendered skin texture with the armor not showing at all. Here is the armor in Nifskope, I was wondering if there is anything wrong here or if anyone who may have been through the same can lend a hand. Thanks.
Shocky Posted July 4, 2013 Posted July 4, 2013 Did you simply replaced the armor without editing anything in nifskope at all?
Blow Posted July 4, 2013 Author Posted July 4, 2013 Did you simply replaced the armor without editing anything in nifskope at all? Yes. What am I supposed to edit?
b3lisario Posted July 4, 2013 Posted July 4, 2013 Some causes for invisible armor problem: - wrong biped objects <-- more likely. Look for BSDismemberSkinInstance / partitions. Compare them with the medusa nif file - missing nif file / wrong name file - "has vertex color" property setted to no (not always, it depends)
Blow Posted July 4, 2013 Author Posted July 4, 2013 Thanks, um, I will probably tackle that later, but first I want to be sure of what I'm doing. I had this .max file that was extracted from the Vindictus game files. I then imported it to max and then exported it as a .nif to work with. Why is it that this armor is so small yet the player body is so gigantic over it? Should I actually try scaling this to fit? I've tried it many times, but it didn't exactly work out too well. And for the arms of the armor, how do I get those to fit the arms of the body? The arms on the armor stretch out so far that the arms of the body don't fit, if I try to rotate/scale it basically messes the armor up.
Blow Posted July 4, 2013 Author Posted July 4, 2013 Actually got that previous armor working (yay). Totally a wacko job with this though lol.
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