Kuroyami Posted April 23, 2022 Posted April 23, 2022 It's well known that the CK has the issue of only being able to correctly load and display tintmasks that are 256x256. This technically being a requisite due to perhaps wanting to see the character appear as wanted in the kit, even if this could be set as is, and generate the higher res files with RaceMenu. The issue I've been having is attempting to resize an existing tintmask, and/or save one intended to be set to an NPC in the Kit, I'm not sure of the correct settings to use - and searches generally give results for saving .dds files in general.
bnub345 Posted April 24, 2022 Posted April 24, 2022 I'm not sure exactly what you are asking? The resolution can be whatever you want really, but I would match it to whatever skin texture the NPC is using. So for a 2k skin I would use a 2048x2048 tintmask. Any image editing software should be able to upscale/downscale the texture as needed. The .dds format that gives the best compression/quality is BC7, but for LE you have to use something like BC3(DXT5).
Kuroyami Posted April 24, 2022 Author Posted April 24, 2022 2 hours ago, bnub345 said: I'm not sure exactly what you are asking? The resolution can be whatever you want really, but I would match it to whatever skin texture the NPC is using. So for a 2k skin I would use a 2048x2048 tintmask. Any image editing software should be able to upscale/downscale the texture as needed. The .dds format that gives the best compression/quality is BC7, but for LE you have to use something like BC3(DXT5). As mentioned, the CK has the issue where it will only load tintmasks that are 256x256 resolution - higher res textures won't display properly. But the resolution aside, the issue has been that seemingly whatever settings these .dds files are saved as, they simply don't display properly in the Kit. Mostly giving results like this. Spoiler This specific mask is meant to cover most of the head, including the ears, but it displays incorrectly, and only on the ears. Spoiler And this is a comparison between a custom mask for this race mod(or rather something for a mod of my own that requires it), and an already existing 256 res mask included with the Lykaios race mod. I've gotten the same results with the Selachii mod, where it seems the exact settings to save the .dds files with, always give results like the above. Those being... -Using BC3/DXT5 Compression -Generating Mip Maps -Checked "Use Perceptual Error Metric"
bnub345 Posted April 25, 2022 Posted April 25, 2022 If you have the SSE creation kit fixes mod from the nexus, you can set the CK to export tint masks at a custom resolution in the ini file. There is no CK fixes for LE, but you could do everything in the SE version and backport it if you had to.
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