Blow Posted July 4, 2013 Posted July 4, 2013 Whenever I port the body into 3ds max this happens. Anyone have any idea how to fix this?
Deep Red Posted July 5, 2013 Posted July 5, 2013 This happens to me when trying to convert armors/clothes sometimes. No idea why it happens, but I'm going to guess it has something to do with the skeleton the original author of the mod used to create or port that particular mesh. I've yet to figure out how to get rid of it though. Importing an affected mesh using a different skeleton causes all sorts of oddities and anomalies like the mesh shrinking/expanding considerably, weighed vertices exploding in-game, and other skinning problems. Go ahead and try importing that body using another skeleton, with any luck it might work for you.
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