candykk Posted April 12, 2022 Posted April 12, 2022 For the most part, Bodyslide works as intended for me, and the 'batch build' button actually does build the bodies as intended, including for the player/NPCs. However, I run into a problem when I click the 'Build' button: I end up with the default body (no sliders applied). For whatever reason, batch building just the player model also doesn't work. I'd like to fix this since I have different body types for naked/clothed, so if anyone has any idea what could be causing this I'd appreciate it. I'm using Bodyslide on MO2 and haven't had any issues prior to this; in fact, the 'Build' button was working just fine.
bnub345 Posted April 12, 2022 Posted April 12, 2022 13 minutes ago, candykk said: For the most part, Bodyslide works as intended for me, and the 'batch build' button actually does build the bodies as intended, including for the player/NPCs. However, I run into a problem when I click the 'Build' button: I end up with the default body (no sliders applied). For whatever reason, batch building just the player model also doesn't work. I'd like to fix this since I have different body types for naked/clothed, so if anyone has any idea what could be causing this I'd appreciate it. I'm using Bodyslide on MO2 and haven't had any issues prior to this; in fact, the 'Build' button was working just fine. Have you checked the little box above the batch build button? If the box is unchecked with red text it won't replace any conflicting meshes with new ones.
xXDeliteXx Posted April 13, 2022 Posted April 13, 2022 Make sure your output is set to your MO2 Overwrite I personally make a seperate folder for Bodyslide exports It'd surely help you as well for organization And if that doesn't work, then you have files left in your base game
candykk Posted April 13, 2022 Author Posted April 13, 2022 1 hour ago, bnub345 said: Have you checked the little box above the batch build button? If the box is unchecked with red text it won't replace any conflicting meshes with new ones. If you're talking about the build morphs box, yeah I always have it checked. But I can't find anything with red text 10 minutes ago, xXDeliteXx said: Make sure your output is set to your MO2 Overwrite I personally make a seperate folder for Bodyslide exports It'd surely help you as well for organization And if that doesn't work, then you have files left in your base game I think you're onto something. I've set Bodyslide to output to a separate mod/folder, but it dumped everything in the overwrite folder anyway. I've checked the base game folder, but there's nothing really there other than the base game- the data folder only has vanilla files. Any idea how I can fix this? Thanks for the replies.
bnub345 Posted April 13, 2022 Posted April 13, 2022 Spoiler Do you see the red file path in the picture meshes\actors\character\character assets\femalebody_0.nif (and _1.nif) ? You need to check the box to the left of it. Your bodyslide version might not have that check if it is older.
candykk Posted April 14, 2022 Author Posted April 14, 2022 22 hours ago, bnub345 said: Reveal hidden contents Do you see the red file path in the picture meshes\actors\character\character assets\femalebody_0.nif (and _1.nif) ? You need to check the box to the left of it. Your bodyslide version might not have that check if it is older. Updating Bodyslide seems to have solved my problem. I didn't know there was a new version since I last used it. Thanks for the help. It's still not creating files in the output folder, but I suppose this is a problem I can ignore.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.