Jump to content

Can someone help me interpret net script framework crash log?


Recommended Posts

Posted

Crash happens when char is defeated, I am running daymoyl and defeat but this has happened twice the same way now, ctd upon losing fight

 

Im not sure how to read these, to me it looks like way of the monk is causing the problem because it has altered unarmed in some way that daymoyl cant cope with, am I right about that? If I can be sure wth is causing it I can start to fix but I dont want to just guess if the information is here

 

Unhandled native exception occurred at 0x7FF7D523ED0F (SkyrimSE.exe+7BED0F) on thread 11344!

FrameworkName: NetScriptFramework
FrameworkVersion: 14
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 09 Apr 2022 14:49:05.131

Possible relevant objects (9)
{
  [   0]    EffectSetting(Name: `Debug`, FormId: 1C04E843, File: `daymoyl.esm`)
  [   1]    Character(FormId: 0009E14D, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Vaermina Devotee`, FormId: FF002711))
  [   1]    TESNPC(Name: `Vaermina Devotee`, FormId: FF002711)
  [   1]    TESNPC(Name: `Alpha`, FormId: 00000007, File: `Unique Character.esp <- Merge_PatchAndSundry.esp <- Hand to Hand Rebalance - Race Attack Fix.esp <- Prison.esp <- DealingwithBackstories.esp <- Skyrim.esm`)
  [   1]    SpellItem(Name: `DA Debug Spell`, FormId: 1C04E842, File: `daymoyl.esm`)
  [   1]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Alpha`, FormId: 00000007, File: `Unique Character.esp <- Merge_PatchAndSundry.esp <- Hand to Hand Rebalance - Race Attack Fix.esp <- Prison.esp <- DealingwithBackstories.esp <- Skyrim.esm`))
  [ 128]    TESObjectWEAP(FormId: 000001F4, File: `WayOfTheMonk.esp <- Skyrim.esm`)
  [ 143]    BGSEquipSlot(FormId: 00013F42, File: `Skyrim.esm`)
  [ 149]    BGSEquipSlot(FormId: 00013F43, File: `Skyrim.esm`)
}

Probable callstack
{
  [0]   0x7FF7D523ED0F     (SkyrimSE.exe+7BED0F)          TESObjectREFR::unk_7BEB90+17F
  [1]   0x7FF7D5241127     (SkyrimSE.exe+7C1127)          unk_7C10B0+77
  [2]   0x7FF7D523F11D     (SkyrimSE.exe+7BF11D)          TESObjectREFR::unk_7BF0C0+5D
  [3]   0x7FF7D51F92FB     (SkyrimSE.exe+7792FB)          unk_7790A0+25B
  [4]   0x7FF7D51F5529     (SkyrimSE.exe+775529)          unk_7754D0+59
  [5]   0x7FF7D4F7D3F4     (SkyrimSE.exe+4FD3F4)          unk_4FD310+E4
  [6]   0x7FF7D50A58D2     (SkyrimSE.exe+6258D2)          Actor::UpdateCombat_625700+1D2
  [7]   0x7FF7D52283D2     (SkyrimSE.exe+7A83D2)          CombatUpdateJob_7A8390+42
  [8]   0x7FF7D56B2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [9]   0x7FF7D56B4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [10]  0x7FF7D568D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [11]  0x7FFBCF1E7034     (KERNEL32.DLL+17034)           
  [12]  0x7FFBCFC3CEC1     (ntdll.dll+4CEC1)              
}

 

 

 

edit - ok so I removed the WOM change to basics fists in sseedit, and this fixed it, I am guessing that the basic hand is registered as a lethal weapon like Jackie Chan's fists when we visits the US, and then daymoyl tries to remove them as cant do it? so that would mean daymoyl death alternative money or your life is incompatible ith way of the monk without that change. Yiu can wtill monk fight by equipping the special non-weapn weapons wom provides

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...