sebbigor Posted June 30, 2013 Posted June 30, 2013 Hello all, I recently download a mod which change my character's skeleton i found on labs. It make my game crash so , if someone can give me a skeleton, it will be perfect =D Thak by advance, sebbigor
quasimodo75 Posted June 30, 2013 Posted June 30, 2013 Go check Nexus for Growlfs universal skeleton. Best one about IMHO.
gregathit Posted June 30, 2013 Posted June 30, 2013 Moving to technical help section. What Lovers with PK Resource Pack are you running? Version 2, Version 3 or the Animated Penis Resource pack v1? If v2 or v3 then install Growlf's Universal Skeleton as quasimodo75 suggested. If using the APRP v1 then you need to use the skeleton that it comes with (reinstall the entire thing or pull out the skeleton and install it). The APRP is a modified version of Growlf's Universal Skeleton.
quasimodo75 Posted June 30, 2013 Posted June 30, 2013 Also there is Coronerras Maximum Compatibility Skeleton: http://oblivion.nexusmods.com/mods/27945/? Try both of them and find out what fits your needs best.
gregathit Posted June 30, 2013 Posted June 30, 2013 Also there is Coronerras Maximum Compatibility Skeleton: http://oblivion.nexusmods.com/mods/27945/? Try both of them and find out what fits your needs best. I don't mean to pick on you but that skeleton is older than dirt and NOT recommended for use. Growlf's skeleton was built off of Coronerras and includes lots of updates so there is no reason to use the Maximum compatibility skeleton any more.
sebbigor Posted July 2, 2013 Author Posted July 2, 2013 Thank you, it all work with Coronerras Maximum Compatibility Skeleton
emo877 Posted July 5, 2013 Posted July 5, 2013 Excuse me for intrusion, i just not want to create "almost-copy" thread.. found strange glitch with "ragdoll bbb growlf's universal" by killermonkey99, from nexus, and it's version with added animated penis ,which Gregathit made for Varenne: while _all_ other in game was perfect, attempt to produce "hand to hand" idle animation does CTD immediately. While testing, i disabled ALL oblivion plugins (except ChaseCameraMod) and it not helped. Return to common used Growlf's universal heals problem completely. Sorry for unsure suggestion, but it's possible what i have NoMaam breathing idles applied (if it so, years passed since that! ) -- but it seems very odd for me what ONLY hand-to-hand idle do crash!
gregathit Posted July 5, 2013 Posted July 5, 2013 The ragdoll skeleton is finicky. Try using the growlf skelton with penis bones added that I have put in the Animated Penis Resource Pack.
emo877 Posted July 8, 2013 Posted July 8, 2013 ("finicky" - wow, i learned new word yes, i downloaded AP-skeleton already. For now i have not any results with it, must to switch on v96(newest) for sure (cause i can't say which i use now..) - but THANK YOU for all these new things!by the way, abt year ago i had talk with Donkey (on fnv-side of our house) on theme "why not to use animated objects for better positioning [mostly sensitive things] in sex scenes?" (starting from my suggestion to replace whole bloatfly with AO during corresponding scene; need i remind what my engrish was as lame as now, or worse?). Donkey replied negative, arguing mostly about "which nodes will that AO bound to?" So, now, at tes4-side, we have (thanks to you again) skeleton with significant number of such nodes (women have it too!), and already i've seen subfolder with penises as animobjects in last resource-pack (edit: another reality mb ) -- so, is it possible to include, for example, horse's dick into def's side(as properly inserted) of corresponding animation and free horses themself from that hideous organ - because in all times when them not involved in sex, it looks awful. Or will them have some 1/4 scaled "non-erect" organ, positioned such way so it'll be overed by AO? Minotaurs and xivilai come to mind next..thanks for your attention and best regards!
gregathit Posted July 8, 2013 Posted July 8, 2013 ("finicky" - wow, i learned new word yes, i downloaded AP-skeleton already. For now i have not any results with it, must to switch on v96(newest) for sure (cause i can't say which i use now..) - but THANK YOU for all these new things! by the way, abt year ago i had talk with Donkey (on fnv-side of our house) on theme "why not to use animated objects for better positioning [mostly sensitive things] in sex scenes?" (starting from my suggestion to replace whole bloatfly with AO during corresponding scene; need i remind what my engrish was as lame as now, or worse?). Donkey replied negative, arguing mostly about "which nodes will that AO bound to?" So, now, at tes4-side, we have (thanks to you again) skeleton with significant number of such nodes (women have it too!), and already i've seen subfolder with penises as animobjects in last resource-pack (edit: another reality mb ) -- so, is it possible to include, for example, horse's dick into def's side(as properly inserted) of corresponding animation and free horses themself from that hideous organ - because in all times when them not involved in sex, it looks awful. Or will them have some 1/4 scaled "non-erect" organ, positioned such way so it'll be overed by AO? Minotaurs and xivilai come to mind next.. thanks for your attention and best regards! Creature animations will be overhauled after the human ones are completed. The creature overhaul will include a bunch of mesh fixes as well as animation fixes and I'll probably be doing an animated penis for most of them.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.