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Unbreakable Bobby Pins


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Unbreakable Bobby Pins

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OVERVIEW - This is a mod that gives to you an object that allows you (while it is in your possession) to lockpick every conventional lock (except those that require keys, naturally) without the bobby pin breaking. You are required to provide your own bobby pin, of course. The mod does not contain any scripts.

 

I do not enjoy the lockpicking game in Fallout 4. I also especially do not appreciate the bobby pins breaking after a certain amount of time or chances. This mod prevents your bobby pins from breaking regardless of the amount of time or chances taken in picking a lock. It does not modify the size of the "sweet spot" required in order to successfully pick the lock. It does modify whether you can pick a lock based upon it's difficulty level; You now can pick every lock so long as it doesn't require a specialized key (in order to avoid "breaking" the game, as such locks often require players to endeavor on quests or whatnot).

 

Installing the mod is simple; It is a single .ESP file and is placed exactly where all of the other .ESP files go in your Fallout 4 directory. Deleting the mod is equally as simple; Simply de-select it from your mod manager or delete it physically from the Fallout 4 directory. There are no scripts in the mod and so, therefore, there are no adverse consequences in it's removal (except, of course, in your lockpicking abilities). This mod only needs the base game itself and is not dependent upon any DLCs.

 

And where do you acquire this unusual object that gives you such amazing abilities? For those who enjoy hunting for such items, the first clue is non-spoilerish: It is NOT in an interior cell (in other words, it is "outside") and is in a container.

 

Next clue:

Spoiler

It is "nearby" when you start your game.

 

Next clue:

Spoiler

Concord is too far.

 

Final clue:

Spoiler

Behind a dog house in Sanctuary Hills.

 

I hope that you enjoy this mod and that it alleviates some of the stress that the lockpicking game gives to the player. Everyone is different; Some people enjoy the lockpicking game as is while others reduce the game drastically (which includes myself). This mod greatly reduces the stress of the lockpicking game while still keeping a little bit of the difficulty (you still, after all, have to find the "sweet spot" however large or small that it may be).

 

Please do not share this mod on NexusMods; I do not hate the website or those who operate it. However, I wish to retain complete control over my mod and have only one central location for which to change the mod if need be. Thank you.


  • Submitter
  • Submitted
    03/19/2022
  • Category
  • Requires
    Fallout 4, 7-zip

 

Posted
23 minutes ago, SirSubeedo said:

You know of the mod Cheat Terminal?

 

Thank you for your question. Yes, I am aware of many Fallout 4 mods and I thank you for emphasizing that particular one out for me. However, I would like to write that my mod is considerably smaller in size (although admittedly smaller in scope). My mod doesn't entirely eliminate the lockpicking game as it does not alter the "sweet spot" for which you need to find every time. It also does not contain any scripts (so it is safe to "try out" to see if the gameplay change in the mod is compatible with your own). I am aware of a lot of options to alter / eliminate / dilute a lot of the individual gameplay mechanisms in Fallout 4 and this one is merely my own contribution to this field.

 

Again, thank you for pointing that mod out to me. 

Posted
17 minutes ago, Saya Scarlett said:

 

Thank you for pointing this mod out to me. I understand that there are a variety of Fallout 4 mods that perform similar or identical functions in altering various aspects of Fallout 4's gameplay. My own contributions are just one out of many for players to choose from. I would like to think my own mod was only a slightly bit larger than the one that you have pointed out but I decided to add a bit of lore to it and place it as a physical object into the world (otherwise, the mod itself would have been very small). Part of the joy in creating mods is the personal challenge of navigating the Creation Kit and learning more about it. I've made several "personal" mods but the complexity increases when you decide to create a mod for an entire community as you now have to perform a lot of additional playtesting and add enough lore to make it 'feasible' within the game. In the case of this particular mod, I understand that it is overpowered (by virtual of eliminating the bobby pins breaking) but different people have different standards when it comes to how they want to alter the gameplay.

 

Again, thank you for pointing that mod out to me.

Posted
7 hours ago, Victor15 said:

 

Thank you for pointing this mod out to me. I understand that there are a variety of Fallout 4 mods that perform similar or identical functions in altering various aspects of Fallout 4's gameplay. My own contributions are just one out of many for players to choose from. I would like to think my own mod was only a slightly bit larger than the one that you have pointed out but I decided to add a bit of lore to it and place it as a physical object into the world (otherwise, the mod itself would have been very small). Part of the joy in creating mods is the personal challenge of navigating the Creation Kit and learning more about it. I've made several "personal" mods but the complexity increases when you decide to create a mod for an entire community as you now have to perform a lot of additional playtesting and add enough lore to make it 'feasible' within the game. In the case of this particular mod, I understand that it is overpowered (by virtual of eliminating the bobby pins breaking) but different people have different standards when it comes to how they want to alter the gameplay.

 

Again, thank you for pointing that mod out to me.

 

Tbh, I wasn't intending to be an ass about it but might wanna point out differences between your mods and others of very similar nature ?

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