merryMalfunctioning Posted March 13, 2022 Posted March 13, 2022 Sexlab and SLSO SetPosition patch View File What This is a patch for Sexlab that removes most uses of Actor.SetPosition() from the sslActorAlias script. Why Calling SetPosition() on the player in exterior cells can cause the landscape and grass to be reloaded. When this happens, the result in a very noticeable stutter and all the grass disappearing and then reappearing. Even on NPCs it results in a somewhat jarring teleportation. How They're replaced with calls to TranslateTo() with the speed set very, very high. As long as the actors are relatively close together, this looks better than SetPosition(). For NPCs further apart it may look a little silly. Warning I've been testing this and I haven't had any problems at all. But every load order and playstyle is different, so it could (and probably does) have serious issues that I simply haven't noticed yet. Requirements Sexlab Framework SSE 1.63 It may work with 1.64 but I haven't tested it because I haven't made the jump to AE yet. SexLab Separate Orgasm SE 1.7.7 SL1.63 An adventurous spirit -- I'm not kidding when I call this alpha. It's a small modification but one that could potentially mess things up in fascinating ways. Submitter markdf Submitted 03/12/2022 Category WIP / Beta Requires SexlabFramework SSE 1.6.3, SexLab Separate Orgasm SE 1.7.7 SL1.63 Regular Edition Compatible No 2
CERBERUS110888 Posted March 13, 2022 Posted March 13, 2022 The Idea is very good. Positioning is better and faster and the Grass Bug is gone.....but After the first change of a Stage the Sounds (Moans) are gone. On start the Male Actor Cums instantly. After the Final Stage (End of Animations) the NPC (a Male in my case) fly away to the Sky and Lands to death.... I know this is a Beta and a WIP, so i hope this Infos helps you. And sorry... im not so good in english..
merryMalfunctioning Posted March 13, 2022 Author Posted March 13, 2022 2 hours ago, CERBERUS110888 said: The Idea is very good. Positioning is better and faster and the Grass Bug is gone.....but After the first change of a Stage the Sounds (Moans) are gone. On start the Male Actor Cums instantly. After the Final Stage (End of Animations) the NPC (a Male in my case) fly away to the Sky and Lands to death.... I know this is a Beta and a WIP, so i hope this Infos helps you. And sorry... im not so good in english.. Are you using SLSO?
CERBERUS110888 Posted March 13, 2022 Posted March 13, 2022 1 hour ago, markdf said: Are you using SLSO? Yes i do. Without SLSO this patch make no sence. And yes, i use the right versions. By the way.... when the sound stops the enjoyment freezes too. Same way if i use the mousebuttons to increase. I put the old " sslActorAlias.pex " back, and everythink works fine.
merryMalfunctioning Posted March 13, 2022 Author Posted March 13, 2022 31 minutes ago, CERBERUS110888 said: Yes i do. Without SLSO this patch make no sence. And yes, i use the right versions. By the way.... when the sound stops the enjoyment freezes too. Same way if i use the mousebuttons to increase. I put the old " sslActorAlias.pex " back, and everythink works fine. How many times did you test it? Do you remember what animations and what combination of genders the actors had? Are you using FloppySOS physics on males?
CERBERUS110888 Posted March 14, 2022 Posted March 14, 2022 11 hours ago, markdf said: How many times did you test it? Do you remember what animations and what combination of genders the actors had? Are you using FloppySOS physics on males? Ohhhh......I think i got something.... It was an defeat animation with a Skeever..... Perhaps that´s the point. I try animations. with Humans too .
innocentelias Posted March 14, 2022 Posted March 14, 2022 Works fine for me. And it seems to fix a physics glitch I sometimes get with Sexlab animations. When Sexlab animations start every object starts sliding in one direction sometimes. Haven't seen this since I use your patch. 1
LlenneiasWard Posted March 14, 2022 Posted March 14, 2022 On 3/13/2022 at 10:45 PM, CERBERUS110888 said: The Idea is very good. Positioning is better and faster and the Grass Bug is gone.....but After the first change of a Stage the Sounds (Moans) are gone. On start the Male Actor Cums instantly. After the Final Stage (End of Animations) the NPC (a Male in my case) fly away to the Sky and Lands to death.... I know this is a Beta and a WIP, so i hope this Infos helps you. And sorry... im not so good in english.. I have tested this mod as well, and got the same result that they did, but the male actor did not fly to their death (tested also in an interior cell). Furthermore, the enjoyment bars don't move at all, no matter how much clicking/edging you do. Disabled the mod through MO2 and things went back to normal to me. btw I use SLSO with PSQ (the SLSOxPSQ file), so I guess that is where incompatibility starts. Hope this feedback can help someone haha
CERBERUS110888 Posted March 15, 2022 Posted March 15, 2022 16 hours ago, LlenneiasWard said: I have tested this mod as well, and got the same result that they did, but the male actor did not fly to their death (tested also in an interior cell). Furthermore, the enjoyment bars don't move at all, no matter how much clicking/edging you do. Disabled the mod through MO2 and things went back to normal to me. btw I use SLSO with PSQ (the SLSOxPSQ file), so I guess that is where incompatibility starts. Hope this feedback can help someone haha Can confirm it. Tested it, and male actors don't fly around. The enjoyment display does not move after the first position change for me either. Whether forwards or backwards. Sound also disappears here for both actors
gameizirenshu Posted March 17, 2022 Posted March 17, 2022 Thank you for your work. But when I use defeat mod, draugr will fall to death after having sex. I have tested it many times.
Gonzeh Posted March 20, 2022 Posted March 20, 2022 Done some tests, every "creature" involved ends up dead after finishing. Be it between player or NPC. The actual mod is brilliant for removing the jarring issue of grass reloading and jerkiness but there's some definite problems with other triggers. Hopefully you can iron out the bugs.
ithinkimst0ned Posted March 21, 2022 Posted March 21, 2022 I also got the flying actors glitch, on Wolves. (Using Defeat also). Teleporting seems way faster. Tried without SLSO and didn't receive any weird orgasm bugs. Probably cause from my understanding is they're hard coded and don't rely on SLSO but I haven't used that mod so I can't say for certain. I'm using Baka's HDT ABC dong physics. Guessing this may have something to do with it -or- Animal positions need to be adjusted.
Chikaze Posted June 25, 2022 Posted June 25, 2022 On 3/15/2022 at 6:38 AM, LlenneiasWard said: I have tested this mod as well, and got the same result that they did, but the male actor did not fly to their death (tested also in an interior cell). Furthermore, the enjoyment bars don't move at all, no matter how much clicking/edging you do. Disabled the mod through MO2 and things went back to normal to me. btw I use SLSO with PSQ (the SLSOxPSQ file), so I guess that is where incompatibility starts. Hope this feedback can help someone haha equifinality, It often seems to happen when you switch maps but there are NPCS having sex.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now