Nelandros Posted March 7, 2022 Posted March 7, 2022 Hi folks. Hope I've posted this in the right place. I'm having some trouble editing a npc's appearance in an existing npc replacer mod. This mod to be exact: https://www.nexusmod...rim/mods/48587/ (Note: I know that this is a mod for LE, but it works fine on SE) All I'm trying to do is edit the characters hair to something from the KS Hair mod. The trouble is, when it comes to generating new facegen data, the face that shows up in the CK just...isn't the same one as in the mod. Like if I load up the mod in the CK and have a look at Elisif, she looks nothing like she does in the mod, and the exported facegen corresponds to the "wrong" face that shows up in the CK, and I end up with the hair from KS that I wanted but on a completely different and, pretty plain looking, face. I've tried following multiple guides on how to edit an npc's appearance but ever one results in the same outcome as I described above. I don't know if there is something about this mod that is different that I'm not realising, but I'm hoping that a more experienced modder here on the forum might be able to tell me what's going wrong (maybe load up the mod in CK yourself and see what I mean) and suggest a way to make the changes I want to make properly? Hopefully I explained my situation properly. I was kind of struggling to put the problem into words!
Seijin8 Posted March 7, 2022 Posted March 7, 2022 18 minutes ago, Nelandros said: Hi folks. Hope I've posted this in the right place. I'm having some trouble editing a npc's appearance in an existing npc replacer mod. This mod to be exact: https://www.nexusmod...rim/mods/48587/ (Note: I know that this is a mod for LE, but it works fine on SE) All I'm trying to do is edit the characters hair to something from the KS Hair mod. The trouble is, when it comes to generating new facegen data, the face that shows up in the CK just...isn't the same one as in the mod. Like if I load up the mod in the CK and have a look at Elisif, she looks nothing like she does in the mod, and the exported facegen corresponds to the "wrong" face that shows up in the CK, and I end up with the hair from KS that I wanted but on a completely different and, pretty plain looking, face. I've tried following multiple guides on how to edit an npc's appearance but ever one results in the same outcome as I described above. I don't know if there is something about this mod that is different that I'm not realising, but I'm hoping that a more experienced modder here on the forum might be able to tell me what's going wrong (maybe load up the mod in CK yourself and see what I mean) and suggest a way to make the changes I want to make properly? Hopefully I explained my situation properly. I was kind of struggling to put the problem into words! Likely the head was edited outside the CK, so the CK's/Mod's values aren't accurate. You can (maybe) deal with this by editing the nif directly and removing the old hair, then adding the hair you want. Make sure that you rename the hair parts to the same as the old one, and that they are in the same block order. Basically, when the NPC shows up in-game, the game looks at the head parts in the esp and compares them to the nif. If the things in the nif have the same names and order, it assumes the nif is right and loads it without further scrutiny. If something looks wrong, it regenerates the head and you'll end up with the version you are seeing in the CK.
mefi75 Posted March 7, 2022 Posted March 7, 2022 Hi Nelandros! If you have some experience with CK, then try to add the character an alternate outfit. Create an armor, and armor addon, point to the hair ( btw. hair or helmet ) and add it ( don't forget the body, gloves, boots )? For example, I create my in game character a fix hair (like helmet, but with nifskope, easy to change the part), and if i want to change the hair, I just overwrite the NIF file and voila, no need to work with CK anymore.
Nelandros Posted March 8, 2022 Author Posted March 8, 2022 Hi guys. Thanks for your suggestion! Unfortunately I'm still running into the same problems though
mefi75 Posted March 8, 2022 Posted March 8, 2022 Hi Nelandros! I try to create a small guide, maybe help. And probably a working esp ( this is the esp from original mod, no need anything else ). In Creation kit -> armor addon section, you see "ElisifNewHairAA". I just point it to a randomly KS hair, you can use anything else. And that way, you don't need the Ks Hairdo esp file or any other hair mod installed. Only need the mesh and the texture. Ingame, it change Elisif outfit. New game is ok, anyway you must need to use console ( click on Elisif and resetinventory to apply the changes ), because the original ClothesCirclet10 is changed to a new one. Hope this help. elisif.pdf HALE_elisif.esp
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