GaymerX Posted February 28, 2022 Posted February 28, 2022 (edited) This New Topic is for anyone playing gay sex in wicked whims. Since I know that there are a lot of gay men who play wicked whims and a lot playing gay sex in wicked whims, my questions should be of interest to many others as well. So I'm here to brainstorm with players, the Wicked Whims team and animation creators on how to use Wicked Whims' now powerful tools to make gay sex in the game better. If there have already been threads and discussions on this topic here on Loverslab, please let me know. Perhaps these questions can all be bundled here.  Sex Animation Roles: There is now a "Modify Currently Playing Animation Tags" tool for users. So I saw that a lot of animations that are perfectly suited for homosexuals unfortunately don't have the valid tags/roles and are therefore not available for homoerotic. For one thing I can not manually edit the tags of the sex animation roles for each of my 10,000 animations in the game and even if I did, no one but me would benefit from it.  The wrong tags are of course because many animations are from the time when wicked whims was only intended for sex between men and women and on the other hand most animations creators are heterosexual and they don't care what tags their animations have.  For example, all animations of handjobs, blowjobs, asslicking or feet could basically change the active part from Female (F) to Both (B), because both women and men can suck a cock or give a handjob. Unfortunately, most of the animations in these categories are still only Female (F). The same with pole dancing. 34 poledances for women, but men can only do 13 poledances.  I am able to set the sexual role to Top, Bottom or Versatile in Personalization under Role assignment, which is amazing. But when I set both to Male under Gender Role, I severely limit the number of available animations and for many sex objects, animations are no longer available at all.  Now I help myself by setting the gender role of the bottom gay to 'allow any gender role', which opens up more sex possibilities again, but also leads to many sex scenes that just look very ridiculous. Then the top tries to lick and knead my boobies, where I have no boobies at all, or to lick my pussy and then his head disappears in my balls.  Now there is the option of filtering the animations during sex according to homoerotic context, which also only limits the amount of animations very much but is of no use because there is no distinction between lesbian and gay (male to male). This would have to be two separate categories, otherwise it's useless.  Also many M/M animations have defined the correct sex animation roles but don't have the TAG of homoerotic context. The Dynamic Animations Disabler in the Sex Autonomy Settings is also a powerful tool that I can use to disable certain sex contexts, but it doesn't do much if most of the animations have incorrect or outdated tags or the tags are missing completely.  This is my call for help to everyone who plays gay sex and the creators of animations and also an invitation to brainstorm. How to improve the situation? Wicked Whims already offers the necessary tools, it just has to be implemented. Or are there already solutions to these problems that I'm just not aware of? Is it possible to improve or work around the situation with certain settings in Wicked Whims? Who can help, who has ideas?  Maybe someone has taken the trouble to create a playlist for M/M animations with the option 'Add Current Animation to Favorites' that he/she would like to share with the community?  I hope that I address many people with this thread. Many thanks in advance for any reaction. Edited March 2, 2022 by deejayz 7
Cafferty Posted March 1, 2022 Posted March 1, 2022 Have no suggestions I can offer my friend, you seem to understand all the available options as well as I do. Not sure there's a better way to do it. I usually just go in and pick something if the animation the game picks doesn't suit the characters. 3
GaymerX Posted March 1, 2022 Author Posted March 1, 2022 (edited) Thank you very much for commenting. Well, Turbodriver has created the tools and the possibilities are there to solve the mentioned problems. Also, if the animators would tag their animations with the right tags, everything would work perfectly as Turbodriver intended. Â But when I see that this topic has 200 views and only 2 replies so far, it doesn't seem that there is much interest in the Loverslab community to improve these problems. Edited March 2, 2022 by deejayz 1
Zombie Star Posted March 1, 2022 Posted March 1, 2022 (edited) Yeah, I just handpick and select the animations by myself too, like Cafferty.  Otherwise, even narrowing things down, the results still end up jarring (like you said, licking boobs where no boobs exist or giving head to an inexistent vagina, etc.).  I don’t have knowledge in modding to give any concrete suggestion, but as a player I agree with your observations.  This need to hand picking or micromanagement the animations spoils a lot of the sex autonomy fun-to-watch-what-the-sims-will-do-next for M/M, especially when you have a lot of animations. Yet, without it, the immersion is most of the times broken when an animation not well suited for M/M play out.  I’m a control freak in my gameplay, so I’m not personally too bother by this, but I think many player don’t take the same amount of enjoyment being so controlling (independent of the gender or sexual orientation of the sims in the act), for this ends up making your sims feel less "alive". Edited March 1, 2022 by Zombie Star 4
SouthernGorilla Posted March 19, 2022 Posted March 19, 2022 Even as a straight guy I find this problematic. I don't make any attempt to eliminate gay sex from my saves, so the weird animation choices pop up in my world regularly as well. Even worse, I sometimes throw a trans sim or two into the mix for giggles. That completely breaks everything basically. In order to get the trans sims to behave properly I end up with straight chicks pointlessly wearing strap-ons during plain hetero animations. I can't seem to figure out the gender settings to make everything work the way it does IRL. I've also noticed that setting sims as top/bottom doesn't really seem to influence their behavior. But that could just have been other traits overriding those settings. I really don't like micromanaging, so setting up playlists and such doesn't appeal to me at all. 4
sirsleepy Posted March 19, 2022 Posted March 19, 2022 (edited) Brainstorming here... What if (and this applies to hetro and bi and lesbian animation data as well, since there's a lot of errors/bad tags everywhere) Â There was a mod that 'fixed' animation data... So the mod would have a script and XML\package files. Inside the XML\package files, it would have the animation name and 'changeset' (new tags to add, tags to remove, actor ids to change, etc.). After the game loads (and after WW loads all of the animations), this mod would loop through every item in the XML\package files to see if the animation is installed and if it is, then make the change. As long as the mod creator used a standard format for the XML, then the fixes could be contained in several packages. (The idea is similar to how WW animation data works, all of the animators use the same XML standard/format.) This would be easier than manually editing the animations (since the animation creator may have disappeared, or may continue to release updates without applying any of the fixes). Â So I have like +10k animations with dozens of animators/packages. Person A might fix Creator A's animations and make a 'a-fix.package', Person B could fix Creator B's animations and make a 'b-fix.package'. As long as there was a single point of contact (perhaps this 'fix data' mod creator), then they could upload the fixes alongside the 'fix data' mod to have a huge library of fixes. Someone could download all of the 'fix' package files, even if they didn't have those animations installed because if the mod didn't find that animation it would just skip it and move to next item in XML. Edited March 19, 2022 by sirsleepy 5
GaymerX Posted March 19, 2022 Author Posted March 19, 2022 4 hours ago, sirsleepy said: Brainstorming here... What if (and this applies to hetro and bi and lesbian animation data as well, since there's a lot of errors/bad tags everywhere) Â There was a mod that 'fixed' animation data... So the mod would have a script and XML\package files. Inside the XML\package files, it would have the animation name and 'changeset' (new tags to add, tags to remove, actor ids to change, etc.). After the game loads (and after WW loads all of the animations), this mod would loop through every item in the XML\package files to see if the animation is installed and if it is, then make the change. As long as the mod creator used a standard format for the XML, then the fixes could be contained in several packages. (The idea is similar to how WW animation data works, all of the animators use the same XML standard/format.) This would be easier than manually editing the animations (since the animation creator may have disappeared, or may continue to release updates without applying any of the fixes). Â So I have like +10k animations with dozens of animators/packages. Person A might fix Creator A's animations and make a 'a-fix.package', Person B could fix Creator B's animations and make a 'b-fix.package'. As long as there was a single point of contact (perhaps this 'fix data' mod creator), then they could upload the fixes alongside the 'fix data' mod to have a huge library of fixes. Someone could download all of the 'fix' package files, even if they didn't have those animations installed because if the mod didn't find that animation it would just skip it and move to next item in XML. Â Thank you for your contribution. That's exactly what I was thinking of. It's great that you phrased it so specifically. Thanks for your ideas. Of such things as programming mods I have absolutely no idea but what you say would be exactly the mod we need. And as you said, this would not only be useful for gay animations. 3
GaymerX Posted March 23, 2022 Author Posted March 23, 2022 18 hours ago, griffin1bear said: I've noticed that more modders are making gay animations. For general M/F animations you can create a play list of your choices. Then you don't need to tweak them each time you play.  you're absolutely right, of course, but there are also players who don't find constant micromanagement in their game so nice. They want the Sim to do the right thing on its own and that we don't have to act every few seconds by selecting or favoriting animations. because WW is actually designed in such a way that the sim selects the right animations for themself and errors only occur because many animations have the wrong or missing tags. Your solution is a very good workaround, but there wouldn't need to be a workaround if all animations had correct tags.
Kashked Posted March 24, 2022 Posted March 24, 2022 On 3/23/2022 at 10:56 AM, deejayz said: Â you're absolutely right, of course, but there are also players who don't find constant micromanagement in their game so nice. They want the Sim to do the right thing on its own and that we don't have to act every few seconds by selecting or favoriting animations. because WW is actually designed in such a way that the sim selects the right animations for themself and errors only occur because many animations have the wrong or missing tags. Your solution is a very good workaround, but there wouldn't need to be a workaround if all animations had correct tags. Â That's on the animators honestly. All the tools exist to make everything work, but not all animators use those tools. It isn't confined to just gender roles either, my pet peeve is animations assigning cum-layers to sims when the animation clearly shows that the 'recieving' party either swallowed or that the climax was reached while deep inside, or assigning the part that wasn't penetrated in a group animation as the one that can get pregnant. I guess reporting mis-tagged animations to the author would be the only way to fix it. 2
jasperville Posted March 30, 2022 Posted March 30, 2022 Animators guide the changes, they are in charge of animating body parts, including penises, so they don't poke through the body. They also set the categories and genders for their animations. And I agree, there are lots of Female ONLY Anal animations, that would work for Male & Male Gay. I have been happier removing gender restrictions, so all animations are available. My point is Turbo is only providing a platform for animators, they have very little control over changes. Each animator would need to make the changes you want, and as many are fiercely homophobic, I doubt that will ever happen.  Khlas, Lifeline, & Motherlode have great Gay Male animations 1
GaymerX Posted March 31, 2022 Author Posted March 31, 2022 On 3/30/2022 at 12:53 PM, jasperville said: Animators guide the changes, they are in charge of animating body parts, including penises, so they don't poke through the body. They also set the categories and genders for their animations. And I agree, there are lots of Female ONLY Anal animations, that would work for Male & Male Gay. I have been happier removing gender restrictions, so all animations are available. My point is Turbo is only providing a platform for animators, they have very little control over changes. Each animator would need to make the changes you want, and as many are fiercely homophobic, I doubt that will ever happen.  Khlas, Lifeline, & Motherlode have great Gay Male animations  Dear jasperville, nice that you have the same opinion as me. I don't know if many creators/animators are really fiercely homophobic, I haven't had any experience with that, but in any case, most of them don't really care if the animations look good for gay men because they make their animations for straight people. You can see that from the few reactions to my article here. But I appreciate every post like yours. That shows me I'm not the only one interested in this. ? ? ?  1
jasperville Posted April 14, 2022 Posted April 14, 2022 @deejayz happy to meet you, there are a few places on twitter and discord that focus on gay stories and sex mods, DM if interested 1
craft90 Posted August 12, 2022 Posted August 12, 2022 Another guy here whom enjoys playing with gay sims. I have run into the issue of "sexual orientation" incompatibility when using WickedWhims. I did manage to fix the issue by assigning "proper" likes/dislikes for my gay men. But I just couldn't figure out why it kept happening. Well it would appear that the Highschool Life patch added sexual orientation... that Wicked Whims doesn't support natively and actually removes altogether from CAS. Which means you have to use its own Likes/Dislikes system. Â I'm also entirely sure how WW checks the big dick/small dick likes. The default WW penis only comes in one shape (unless you use the genital adjuster) while .Noir adds a ton of different sizes. But how does WW know that the shape you have chosen is big/small? Â I'd agree with others in here that it's a shame that the anims isn't properly tagged. Other than the animators updating their anims, I'm not sure what can be done about it. 1
ultrafireca Posted August 12, 2022 Posted August 12, 2022 Hi all, I understand the concern. I have a proposal, did a batch xml/packages editor will do the job?  What I'm proposing is a tool that can be used to fix all your animations package in one shot based on rules that you define or based on pick and choose, as you like.  If I see interest, I can share the work in progress I have. The code I made is all in C#, very easy to follow. Today I use it to view the deserialized XML animation of all the package I got. The view is a filtered list of animations of every xml in every file.  Please provide idea of what you need and I can see if it's feasable.  Best Regards,    3
GaymerX Posted August 13, 2022 Author Posted August 13, 2022 15 hours ago, craft90 said: Another guy here whom enjoys playing with gay sims. I have run into the issue of "sexual orientation" incompatibility when using WickedWhims. I did manage to fix the issue by assigning "proper" likes/dislikes for my gay men. But I just couldn't figure out why it kept happening. Well it would appear that the Highschool Life patch added sexual orientation... that Wicked Whims doesn't support natively and actually removes altogether from CAS. Which means you have to use its own Likes/Dislikes system. Â I'm also entirely sure how WW checks the big dick/small dick likes. The default WW penis only comes in one shape (unless you use the genital adjuster) while .Noir adds a ton of different sizes. But how does WW know that the shape you have chosen is big/small? Â I'd agree with others in here that it's a shame that the anims isn't properly tagged. Other than the animators updating their anims, I'm not sure what can be done about it. Â I haven't updated to the High School Patch yet and I haven't bought High School either because I knew that it would break many mods like Bodyhair Mods and especially many Wicked Whims features and it will take a long time before all the new Feautures are satisfactorily integrated into wicked whims like shaving pubic hair and the whole new sexual orientation feature. I'm looking forward to it but I'd rather wait until everything works. I don't think the high school extension is worth the price. The world is way too small for the price, the high school gameplay is inferior to Zerbu's free Go to School mod, and the other new features are just annoying.
GaymerX Posted August 13, 2022 Author Posted August 13, 2022 11 hours ago, ultrafireca said: Hi all, I understand the concern. I have a proposal, did a batch xml/packages editor will do the job?  What I'm proposing is a tool that can be used to fix all your animations package in one shot based on rules that you define or based on pick and choose, as you like.  If I see interest, I can share the work in progress I have. The code I made is all in C#, very easy to follow. Today I use it to view the deserialized XML animation of all the package I got. The view is a filtered list of animations of every xml in every file.  Please provide idea of what you need and I can see if it's feasable.  Best Regards,     I think you did a great job there, but as a gamer I'm rather overwhelmed by it. But I would like to help you with that. A lot is obvious as I wrote in my first post: All animations of handjobs, blowjobs, asslicking, anal or feet could basically change the active part from Female (F) to Both (B), because both women and men can suck a cock or give a handjob. Unfortunately, most of the animations in these categories are still only female (F). The same with pole dancing. 34 poledances for women, but men can only do 13 poledances. The same applies to all dance animations and kissing. Everything that has to do with pussy like lesbian animations, pussy licking, pussy fingering and vaginal sex should have no Both (B) for the passive part and no (M/M).
craft90 Posted August 13, 2022 Posted August 13, 2022 (edited) 9 hours ago, deejayz said: Â I haven't updated to the High School Patch yet and I haven't bought High School either because I knew that it would break many mods like Bodyhair Mods and especially many Wicked Whims features and it will take a long time before all the new Feautures are satisfactorily integrated into wicked whims like shaving pubic hair and the whole new sexual orientation feature. I'm looking forward to it but I'd rather wait until everything works. I don't think the high school extension is worth the price. The world is way too small for the price, the high school gameplay is inferior to Zerbu's free Go to School mod, and the other new features are just annoying. Bodyhair isn't broken as far as I can tell. Most bodyhair that exist uses the tattoo layers and those are unchanged. I know SImdulgence have been talking about moving their bodyhair to the new CAS spots but they still support the tattoo versions. Luumia hasn't updated theirs in awhile so I doubt those would have broken by the new patch either. But those are the only ones I'm certain about. But supposedly tattoo bodyhair won't break as they're still coded as tattoos. WW has a different approach to bodyhair so I can't speak about that. Â I haven't gotten the new DLC myself either. I'm not all that interested in high school stuff. Â That said, other mods might have broken. But so far things are working in my game, knock on wood. Â Edit. And I jinxed it. Trying to put a tattoo body hair on my werewolf Sim didn't work properly. The tattoo isn't applying to all outfits. I'm not sure if it's just a werewolf issue or just a CC issue. I looked the bug up and didn't find another solution that restoring the game to factory settings and remove all CC. Edited August 13, 2022 by craft90 1
GaymerX Posted August 14, 2022 Author Posted August 14, 2022 23 hours ago, craft90 said: Bodyhair isn't broken as far as I can tell. Most bodyhair that exist uses the tattoo layers and those are unchanged. I know SImdulgence have been talking about moving their bodyhair to the new CAS spots but they still support the tattoo versions. Luumia hasn't updated theirs in awhile so I doubt those would have broken by the new patch either. But those are the only ones I'm certain about. But supposedly tattoo bodyhair won't break as they're still coded as tattoos. WW has a different approach to bodyhair so I can't speak about that. Â I haven't gotten the new DLC myself either. I'm not all that interested in high school stuff. Â That said, other mods might have broken. But so far things are working in my game, knock on wood. Â Edit. And I jinxed it. Trying to put a tattoo body hair on my werewolf Sim didn't work properly. The tattoo isn't applying to all outfits. I'm not sure if it's just a werewolf issue or just a CC issue. I looked the bug up and didn't find another solution that restoring the game to factory settings and remove all CC. Â I haven't bought werewolves yet. I think the world and the built & buy objects are great, but the werewolves are too comical and Disney-like for me. I also find the gameplay more annoying than funny... like with the vampires and magicians. It was funny the first time you played it through, but after that it was just annoying when the vampires and magicians invaded the other worlds. I'm still waiting until the modders have created really cool werewolves before I buy the pack ?
craft90 Posted August 14, 2022 Posted August 14, 2022 8 hours ago, deejayz said: Â I haven't bought werewolves yet. I think the world and the built & buy objects are great, but the werewolves are too comical and Disney-like for me. I also find the gameplay more annoying than funny... like with the vampires and magicians. It was funny the first time you played it through, but after that it was just annoying when the vampires and magicians invaded the other worlds. I'm still waiting until the modders have created really cool werewolves before I buy the pack ? I brought the pack recently when the price was lowered. I haven't actually gotten to play with the werewolves. The guy I made was my first werewolf. I'd agree that they look more like furries than actual werewolves tho. I'd enjoy the Sims 3 werewolves. but I also was a big fan of Teen Wolf that it feels like EA took inspiration from. I can't really comment on the mechanics in sims 4. But the Industrial like build stuff was a nice suprise. I'd wonder why it took this long to add werewolves. Sims 2 got vampires with late night and werewolves with pets. While Sims 3 combined everything in the Supernatural pack. The vampire pack had references to werewolves yet it took years for those to be implemented.
lab-rooky Posted August 22, 2022 Posted August 22, 2022 On 8/12/2022 at 8:35 PM, ultrafireca said: ...  Please provide idea of what you need and I can see if it's feasable.  ...    Man i wasnt looking to fix my animations actually, not yet. But this kind of tool kinda looks like exactly what i was searching to get an upper hand of the chaos in my CC ingame sorting. If that also works to fix animations, you are a hero. People just dont know it yet. Haha Seriously, i am wondering why there is no bigger demand for an easy access of all the settings of packages that are lets say are in a specific folder, and that not only one by one. I have some serious disagreement about the general sorting of many things plus the issues that come with outdated mods. Like putting nails in the gloves category, or mixing all the skin overlays over all kinds of categories. But that should be common sense. I could have god damn fingerless gloves why should i put nails to gloves?! And when i wear my nails as gloves what then? I have nothing wrongly placed in the nails category i could wear insteat... lol And this only one outstanding example what could drive me crazy when i go through the mods i have downloaded and have to change it for each file one by one. I wasnt even so far to worry about animations, but that is already in the back of my mind.  But you are talking about editing the xml, i dont know if this would also work for the other properties of packages, like the usual categories, but also values like sort layer, composition method and things like that, all in one and editable for many items in a view like your screenshot. I dont know in what format they are saved and if you can access that stuff without S4S. But that would be priceless for me to have, and i guarantee you, if given the proper spotlight it would not take long until anyone with a bigger CC collection would love that thing.  I have spent a lot of time to sort the initial chaos i created in my mods folder from when i started and just loaded all kinds of stuff and put it right in there, and now i am really frustrated that it does not help at all to get the ingame sorting straight aswell. And the limitations the available tools have in editing certain values, or edit just a whole folder at once, is almost criminal^^  CASTools has the most options, but its so unhandy if you start editing one file after another. Its almost faster and safer if you edit some things in S4S and then the others on CASTools, but who has time and patience to do that for literally thausends of items? I have tried to merge some pre sorted packages and edited the merged file in CASTools, result was that YAY i had it all in the desired category but also all merged items were also merged ingame. Imagine that, hundrets of items selectable via one swatch selector, but my display isnt that high as the resulting swatch palet so no that wont work haha. And unmerging did not solve the mess the edit via CASTools has created.  So this is my idea. If you can make this tool display editable values of packages from a specific folder, be it clothing, animation or whatever, and make the values we also selectable, like outfit category, sort layer, or for this case gender tags and stuff, it would be super easy to go through a larger collection and fix issues. Sometimes those packages only miss a category, sometimes you might wanna change the whole way you sort things because of some crazy idea, and next day you realize that it was really a crazy idea and want to change back. Know what i mean?  And you call that thing PackMan already, sounds very fitting. I would be glad to test what you have already and give some feedback. And i would love you if you would actually consider the idea i described. I cant imagine that anyone with a large collection would not absolutely love to have that kind of power over them. 1
Gambit Posted August 22, 2022 Posted August 22, 2022 In S4S there is batch which are applied to all package within a folder or subfolder too. Maybe you need a specific one. 1
lab-rooky Posted August 23, 2022 Posted August 23, 2022 18 hours ago, Gambit said: Maybe you need a specific one. Thats what i said.
Gambit Posted August 23, 2022 Posted August 23, 2022 The key is how to add batches to S4S without rebuilding the whole stuff.
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