TRX_Trixter Posted March 21, 2022 Share Posted March 21, 2022 (edited) 9 hours ago, megnamon said: I notice most of the greaves have additional armors for thighs or that those will clip with thighs ? Yep. And a lot of clippings. As i understend after my researches the problem is next: 1. From software uses masking body parts system for hiding body parts that clippings with armor models 2. Armor models are not support body size sliders on game engine level. Depends on this there are no way to save that parts for a skimpy variants. Sorry but its still not a Skyrim engine level. Edited March 21, 2022 by TRX_Trixter Link to comment
TRX_Trixter Posted March 21, 2022 Share Posted March 21, 2022 2 hours ago, AncientRhino said: @TRX_Trixter I think it's a good idea if you can make a video teaching us how to mod the game. May be later. For now i dont have ability to do this. But i will think about a text guide. 1 Link to comment
TRX_Trixter Posted March 21, 2022 Share Posted March 21, 2022 6 hours ago, Dr2000 said: Is there anyway @TRX_Trixter to keep the cape for the skimpy knight sets ? Please show me on any screenshot what part do you mean. Link to comment
TRX_Trixter Posted March 21, 2022 Share Posted March 21, 2022 I upload all my current armor edits for Elden Ring as mods to Misc Adult Mods section with tag Elden Ring. All next works will be uploaded in the same way. I think its move comfortable for you. 2 Link to comment
megnamon Posted March 21, 2022 Share Posted March 21, 2022 Bruh, no wonder have a lot of mask option. Arm alone have 5 section you can mask, though it affect both. Link to comment
JuliusXIII Posted March 21, 2022 Share Posted March 21, 2022 So are the nude mods here causing the problems with the map icons being out of place or is that just a problem with the game? I have no other mod installed, and I've tried both full nude mods posted here. Link to comment
DorkDiva Posted March 21, 2022 Share Posted March 21, 2022 (edited) 54 minutes ago, JuliusXIII said: So are the nude mods here causing the problems with the map icons being out of place or is that just a problem with the game? I have no other mod installed, and I've tried both full nude mods posted here. Thats from the using the old regulation.bin, and not the new ones coming out with the new patches. Thats why I save all the edits in the exported data .csv so it can be imported into the new regulation.bins. Saves a lot of time and frustration. Using yapped of course. Edited March 21, 2022 by DorkDiva Link to comment
sajetspam Posted March 21, 2022 Share Posted March 21, 2022 (edited) On 3/20/2022 at 8:33 PM, luffyx said: cheat engine for v1.03.1 https://cdn.discordapp.com/attachments/947957866436894790/954377228584620112/eldenring_all-in-one_Hexinton_v1.12_ce7.4.ct tabel id https://docs.google.com/spreadsheets/d/e/2PACX-1vToIy4TTeHhzWUHrR13IUSCb9SWPIdooxHRplMVuaMjmAvMPK2hXIHYA4JS956yuE7bPgGNx-GNRe1f/pubhtml# Open game Open cheat engine Select "item" - "item big" - "item type armor " - item code 1930300" " - "add item " 1930300 Deathbed Smalls Reveal hidden contents Reveal hidden contents Hide contents May I ask for upload save with DeathBed smalls, because cheat engine is rocket science for me Edited March 21, 2022 by sajetspam mistake Link to comment
Dr2000 Posted March 21, 2022 Share Posted March 21, 2022 (edited) 9 hours ago, TRX_Trixter said: Please show me on any screenshot what part do you mean. All the knight sets (Godrick, Leyndell, Mausoleum, Redmane, Cuckoo etc...) Have capes You can use the alter garments at the graces to remove them. There name changes to (Altered) without capes. Like Cuckoo Knight Armor (Altered) Also removing those feather things from the back of the Mausoleum set would be awesome too. Edited March 21, 2022 by Dr2000 Link to comment
TRX_Trixter Posted March 21, 2022 Share Posted March 21, 2022 (edited) 12 minutes ago, Dr2000 said: All the knight sets (Godrick, Leyndell, Mausoleum, Redmane, Cuckoo etc...) Have capes You can use the alter garments at the graces to remove them. There name changes to (Altered) without capes. Like Cuckoo Knight Armor (Altered) Also removing those feather things from the back of the Mausoleum set would be awesome too. So you need skimpy version with capes? Ok. I can do this as option. About feathers - will see. First of all i need to find this Mausoleum set in the game. May be you tell me where is it? Or NPC's with this set? Edited March 21, 2022 by TRX_Trixter Link to comment
howlerleech Posted March 22, 2022 Share Posted March 22, 2022 Meanwhile i'm here, waiting for someone to make a futa mod and hoping it's before a furry one. Link to comment
Eckods Posted March 22, 2022 Share Posted March 22, 2022 1 hour ago, TRX_Trixter said: So you need skimpy version with capes? Ok. I can do this as option. About feathers - will see. First of all i need to find this Mausoleum set in the game. May be you tell me where is it? Or NPC's with this set? One way to get the Mausoleum Knight Set would be to farm the enemy spawn at the entrance of the of the Black Knife Catacombs 1 Link to comment
TRX_Trixter Posted March 22, 2022 Share Posted March 22, 2022 I decide to create a special topic for collecting all skimpy armor mod releases. Only posts with armor mods and no discussions. So you csn post there any of your works or links to mod pages. I think in this way process will be more organized. 10 Link to comment
Parasoralofus Posted March 22, 2022 Share Posted March 22, 2022 Would anyone know how to edit boss textures? I'd like to make Malenia's second phase more nude-ish. Also, fantastic work work TRX, you're killing it. Link to comment
banana33rd Posted March 23, 2022 Share Posted March 23, 2022 (edited) On 3/20/2022 at 7:00 PM, TRX_Trixter said: Kaiden armor Yapped ID: 50100 - armor, 50300 - trousers Reveal hidden contents Slots masking (works on latest patch) Armor: 00-14 = 0 ; 15, 16 = 1 ; 17 = 0; 18, 19 = 1; 20-70 = 0; 71 = 1 and all others = 0 Legs: 00-17 = 0; 18, 19 = 1; 20-40 = 0; 41-43 = 1; 44 = 0; 45 = 1; 46 = 0; 47-51 = 1; 52 = 0; 53 = 1; 54 = 0; 55-57 = 1; 58 =0; 59 = 1; 60-66 = 0; 67-69 = 1; 70-72 = 0; 73=1; Download i replaced the files in game\parts.... and used Yapped on regulations.bin file.... changed all the mask slots as instructed and pressed save... but the skin part is still invisible... is still invisible... what did i do wrong? https://imgur.com/9Uiplry Edited March 23, 2022 by banana33rd fix link 2 Link to comment
megnamon Posted March 23, 2022 Share Posted March 23, 2022 Underboobs ONLY for Malenia Dress Altered bd_f_1631.partsbnd underboobs.rar 5 Link to comment
Havoc1337 Posted March 23, 2022 Share Posted March 23, 2022 I can't get FLVER to work properly, I delete the mesh I want removed, repack the archive, but in-game the armor is unchanged. I even re-extract the archive I modded to check if maybe it didn't save properly, but the mesh looked properly modified. It would be nice if someone who had success would explain how to properly change the mesh in FLVER. Link to comment
banana33rd Posted March 23, 2022 Share Posted March 23, 2022 On 3/21/2022 at 2:08 AM, TRX_Trixter said: > Afterwards I use UXM 2.4 ER and click Patch. You need to pach exe only once after unpacking. regulation.bin this one deffinitly works with my mods. i used this regulation.bin file....but then it says the save files are corrupted after restarting Link to comment
snaketto Posted March 23, 2022 Share Posted March 23, 2022 (edited) i need help with texture. what type of texture elden ring use.Albedo.Normal.Roughness? i show in FLVER_Editor but in game nothing 20220323_153010 (2).mp4 Edited March 23, 2022 by snaketto 11 Link to comment
sfsafasfdsadafds Posted March 23, 2022 Share Posted March 23, 2022 (edited) 5 hours ago, Havoc1337 said: I can't get FLVER to work properly, I delete the mesh I want removed, repack the archive, but in-game the armor is unchanged. I even re-extract the archive I modded to check if maybe it didn't save properly, but the mesh looked properly modified. It would be nice if someone who had success would explain how to properly change the mesh in FLVER. I'm not 100% sure if I understand your explenation of your process. But here is the process that works for me (example used: lg_m_1290.partsbnd.dcx) delete the mesh in the FLVER-Editor You should now have 3 files lg_m_1290.partsbnd.dcx (not yet modified armor file) lg_m_1290.partsbnd.dcx.bak (backup file to restore original armor) lg_m_1290.partsbnd.dcx.LG_M_1290.flver (.flver file with your adjusted mesh) unpack the lg_m_1290.partsbnd.dcx file by dragging it over the yabber.exe delete the LG_M_1290.flver file in the unpacked .dcx folder (folder located in same place as .dcx file in ELDEN RING\Game\parts, called lg_m_1290-partsbnd-dcx ), replace deleted .flver file with the flver file generated by the FLVER-Editor (lg_m_1290.partsbnd.dcx.LG_M_1290.flver) Don't forget to rename lg_m_1290.partsbnd.dcx.LG_M_1290.flver to LG_M_1290.flver, so that it has the same name as the file you just deleted (just delete the lg_m_1290.partsbnd.dcx. part of the name). Repack the .dcx file by dragging the lg_m_1290-partsbnd-dcx folder over the Yabber.exe Afterwards, you have to click "Patch" in UXM. Now your modification should be visible in game. If you want the original armor back, delete the lg_m_1290.partsbnd.dcx file and rename lg_m_1290.partsbnd.dcx.bak by removing the .bak part of the name. Edited March 23, 2022 by sfsafasfdsadafds 1 Link to comment
DorkDiva Posted March 23, 2022 Share Posted March 23, 2022 (edited) 2 hours ago, snaketto said: i need help with texture. what type of texture elden ring use.Albedo.Normal.Roughness? i show in FLVER_Editor but in game nothing 20220323_153010 (2).mp4 Well, I don't know how you constructed and did the paths on your great modelthere, this is what we have been doing for the nude retextures. The BC7 Linear DX11+ is for the normal map. The body texture was BC1 sRGB DX 10+ Edited March 23, 2022 by DorkDiva Link to comment
snaketto Posted March 23, 2022 Share Posted March 23, 2022 16 minutes ago, DorkDiva said: Well, I don't know how you constructed and did the paths on your great modelthere, this is what we have been doing for the nude retextures. The BC7 Linear DX11+ is for the normal map. The body texture was BC1 sRGB DX 10+ so i save my texture maps BC1 SRGB for the albedo and roughness and BC1 linear for normal map and import the body and the texture in FLVER_Editor and edit the tpf.xml and the textures show up fine in flver but not in game.and i try your setting and still have the same problem Link to comment
Havoc1337 Posted March 23, 2022 Share Posted March 23, 2022 2 hours ago, sfsafasfdsadafds said: I'm not 100% sure if I understand your explenation of your process. But here is the process that works for me (example used: lg_m_1290.partsbnd.dcx) delete the mesh in the FLVER-Editor You should now have 3 files lg_m_1290.partsbnd.dcx (not yet modified armor file) lg_m_1290.partsbnd.dcx.bak (backup file to restore original armor) lg_m_1290.partsbnd.dcx.LG_M_1290.flver (.flver file with your adjusted mesh) unpack the lg_m_1290.partsbnd.dcx file by dragging it over the yabber.exe delete the LG_M_1290.flver file in the unpacked .dcx folder (folder located in same place as .dcx file in ELDEN RING\Game\parts, called lg_m_1290-partsbnd-dcx ), replace deleted .flver file with the flver file generated by the FLVER-Editor (lg_m_1290.partsbnd.dcx.LG_M_1290.flver) Don't forget to rename lg_m_1290.partsbnd.dcx.LG_M_1290.flver to LG_M_1290.flver, so that it has the same name as the file you just deleted (just delete the lg_m_1290.partsbnd.dcx. part of the name). Repack the .dcx file by dragging the lg_m_1290-partsbnd-dcx folder over the Yabber.exe Now your modification should be visible in game. If you want the original armor back, delete the lg_m_1290.partsbnd.dcx file and rename lg_m_1290.partsbnd.dcx.bak by removing the .bak part of the name. Thanks, that seems to have worked. I usually first extracted the .flver from the .dcx file and then edited it, didn't know I can just drop the entire .dcx file into the FLVER app. The process does seem to break the physics of the cloth however, is there a way to fix that? Link to comment
megnamon Posted March 23, 2022 Share Posted March 23, 2022 4 minutes ago, Havoc1337 said: Thanks, that seems to have worked. I usually first extracted the .flver from the .dcx file and then edited it, didn't know I can just drop the entire .dcx file into the FLVER app. The process does seem to break the physics of the cloth however, is there a way to fix that? Open Mesh. Before you edit the mesh, scroll down abit and youll see "Delete faceset only" option. Tick it and it will preserve the cloth physics. 1 Link to comment
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