tsundekawaii Posted February 15, 2022 Posted February 15, 2022 View File Tsunde's Species Mods As of right now this is just a single Species, but I plan on adding more in the future. I basically wanted some species packs that were coherent in terms of "species" and all the weeb/anime ones just dump a bunch of crap together or group things into one single "furry" category.  Images are all generally sourced by me but I don't make any of the art. If you make the art and want me to remove it from this mod let me know and I will comply.  I tried to pick pics that wouldn't have weird cutoffs but I like some art so much that I included it anyways. Sorry about that.  This mod features heavy futa content. I'll take requests if anyone has something for the future. It takes me a bit to edit the packs but I will probably eventually get around to it.  Species: Futa Sharks Submitter tsundekawaii Submitted 02/14/2022 Category Stellaris Requires 3
Mevris Posted February 15, 2022 Posted February 15, 2022 Hey, i don't anyone had this problem, but when installed the mod, got this message: "Installation of this mod failed. The path in this mod descriptor file is invalid or does not exist" Â So i added the following line in the "descriptor file": path="mod/lewdsharks" And changed path in the "lewdsharks.mod" to path="mod/lewdsharks" After this everything worked.
lindazana Posted February 18, 2022 Posted February 18, 2022 Futa. Space. Sharks. Hell yes. This is nearly enough all on it's own to reinstall and give the game and it's mods another go.
Ced1 Posted February 19, 2022 Posted February 19, 2022 On 2/15/2022 at 1:35 PM, Mevris said: Hey, i don't anyone had this problem, but when installed the mod, got this message: "Installation of this mod failed. The path in this mod descriptor file is invalid or does not exist" Â So i added the following line in the "descriptor file": path="mod/lewdsharks" And changed path in the "lewdsharks.mod" to path="mod/lewdsharks" After this everything worked. thx it was confusing me on why it wasnt workingÂ
jinxweaverHD Posted March 3, 2022 Posted March 3, 2022 On 2/15/2022 at 12:35 PM, Mevris said: Hey, i don't anyone had this problem, but when installed the mod, got this message: "Installation of this mod failed. The path in this mod descriptor file is invalid or does not exist" Â So i added the following line in the "descriptor file": path="mod/lewdsharks" And changed path in the "lewdsharks.mod" to path="mod/lewdsharks" After this everything worked. for those who are inept how would one do that
aceasulter Posted March 6, 2022 Posted March 6, 2022 (edited) Please don't set new archetypes, it breaks too much for no good reason, including pop manufactoring, in species_classes change the txt to this and then delete your archetypes folder. Â TsundeSpecies = { archetype = BIOLOGICAL possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } } portraits = { "FutaSharks" } graphical_culture = aquatic_01 move_pop_sound_effect = "moving_pop_confirmation" } But hey if you do requests, how about Lopunny, just tons of the rabbit. Edited March 6, 2022 by aceasulter
tsundekawaii Posted March 16, 2022 Author Posted March 16, 2022 @Ced1 @aceasulter @Mevris @jinxweaverHD Thanks for the responses everyone! The mod has been updated and the files fixed so they should work now without needing to change anything. (Thanks to aceasulter's help) 1
Riversand Posted June 24, 2022 Posted June 24, 2022 just a heads up, i'm not sure if this is from a mod conflict or not, but this mod alters the aquatic shipset to be 'tsunde' shipset, and habitats are invisible in a game I'm running as these sexy sea beasts. just wanted to bring this up.
regenus Posted June 7, 2024 Posted June 7, 2024 Here is an updated version of this mod after the most recent update broke most portrait mods. All that was changed was adding the new portrait category and portrait sets folders along with their respective files. lewdsharks.zip 1
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