Some random Khajiit Posted February 14, 2022 Posted February 14, 2022 Hello lab doctors! I have a question to ask again... I think this time, someone really can help me... Recently I made a mod called Imperial shipyard. I am currently improving the mod and confront a problem which is hard to resolve to me... I am sucessfully added an sawing animation but the problem is the saw is not there... I assums I can directely pick some path for this but don't know how to do that... I copied cyrodiil rebuild mods method... and sucessed partly but not correctly it seems... Have anyone know what is the problem?
fejeena Posted February 14, 2022 Posted February 14, 2022 No saw? Do you have a AnimObject saw nif ? Where did you get the saw animation from? I am sure the was a AnimObject saw nif ------------------------------- 1 You create a Misc Item, no modle path, only ID ( shipyardSawItem ) 2 You create a Idle animation. (Special Idle, Must return a file) ID Name e.g. shipyardSawIdleAni Path to your kf file ( e.g. Characters\_Male\IdleAnims\shipyard\saw.kf ) Equal to 1 GetIsUsedItem shipyardSawItem 3 You create a AnimObject ( ID Name shipyardSawAniObject ) Path to your saw ( e.g. IdleObjects\Shipyard\saw.nif ! ! ! You can not use the static saw nif ! Use a saw nif without collision. The hand position is where the axes cross in NifSkope. See Picture. Idle ani data is your idle animation (shipyardSawIdleAni) 4 You create a AI package: Use item at Location: a XMarkerHeading in front of the Tree trunk Target: Object ID shipyardSawItem ( your MiscItem) Count 0 If you have problems with the AnimObject saw nif (don't have one, problems with creat one in NiFSkope) send me the saw KF file. ( I am sure I have a saw kf and a saw... put I can not find the Mod. It is not installed in my current game )
Some random Khajiit Posted February 14, 2022 Author Posted February 14, 2022 Yes! that was the problem!!!!! Thank you so much!
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