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Hello me agagin with differnt thing...


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Hello lab doctors! I have a question to ask again...

 

I think this time, someone really can help me...

 

Recently I made a mod called Imperial shipyard. I am currently improving the mod and confront a problem which is hard to resolve to me...

 

1579441537_111111(1)-min.jpg.48f7aa205497cefc25d2f809f8e2deca.jpg

 

I am sucessfully added an sawing animation but the problem is the saw is not there... I assums I can directely pick some path for this but don't know how to do that... 

I copied cyrodiil rebuild mods method... and sucessed partly but not correctly it seems...

 

Have anyone know what is the problem? 

 

Edited by hamatank
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No saw? Do you have a AnimObject  saw nif ?

Where did you get the saw animation from?
I am sure the was a AnimObject  saw nif

 

-------------------------------

1 You create a Misc Item,  no modle path, only ID ( shipyardSawItem )

 

2 You create a Idle animation. (Special Idle, Must return a file)  ID Name e.g. shipyardSawIdleAni
Path to your kf file ( e.g. Characters\_Male\IdleAnims\shipyard\saw.kf )
Equal to  1
GetIsUsedItem
shipyardSawItem

 

3 You create a AnimObject  ( ID Name shipyardSawAniObject )
Path to your saw ( e.g. IdleObjects\Shipyard\saw.nif    ! ! ! You can not use the static saw nif ! Use a saw nif without collision. The hand position is where the axes cross in NifSkope. See Picture.
Idle ani data is your idle animation (shipyardSawIdleAni)

 

4 You create a AI package: Use item at
Location: a XMarkerHeading in front of the Tree trunk
Target: Object ID  shipyardSawItem  ( your MiscItem)  Count 0

 

 

saw.jpg

 

If you have problems with the AnimObject  saw nif (don't have one, problems with creat one in NiFSkope) send me the saw KF file.

( I am sure I have  a saw kf and a saw... put I can not find the Mod. It is not installed in my current game )

 


 

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