TechBaNe Posted June 20, 2013 Share Posted June 20, 2013 tl;dr: My modified mesh is invisible, please help/explain! Here's the blend and nif files I've been working with femaleupperbodyBerry bounce.rar Recently I've gotten back into Fallout 3 and having used the BnB family of body replacers, I wanted to have the same effect in Fallout 3. After some searching it seems that the best way to do this was in blender and nifskope using some handy little scripts by gerra6, namely the BB weightpainter. My main goal was to make the Beware of Girl meshes bouncy. So, following the instructions on that script's page, I went to work. Having, as of now, 2 "days" of experience with nifskope and blender I can be called a total noob. At first I couldn't get the new bones to save in the nif, but gregathit helped me past that part, so my thanks to him. Now my problem is that my character comes up as invisible in game, yet I can't seem to find the source of the problem. I don't think there are any extra Scene Roots, the texture paths look right, and I have the textures in the right directory. EDIT: I've tried a different method involving weight copying and selecting "Use BSFadeNode Root" upon exporting. Now my game just CTDs when I try to check the body out. Link to comment
A.J. Posted June 21, 2013 Share Posted June 21, 2013 I tried your nif and it was invisible in game for me too. I took your .blend, erased the skeleton, reimported it and exported everything. I didn't re-weighted it. Now it shows, I've got other issues and my game is working quite bad (very slow) but I noticed some bounces while jumping so I suppose it should be ok. Here's the link if you want to try it: http://www.mediafire.com/download/5pd9jp6lt5nu9t6/femaleupperbody.nif I wish you a nice day Link to comment
TechBaNe Posted June 21, 2013 Author Share Posted June 21, 2013 Thanks, that works for me too! I'm going to save a copy, and see if I can make it a little more pronounced. If it screws up again, then it's probably an issue with my settings. You sir, have a great day! Link to comment
NepoznatiNN Posted June 21, 2013 Share Posted June 21, 2013 You just need to add with Nifskope in BSShaderPPLighting Property - SF_Skinned & SF_FaceGen Cheers Link to comment
A.J. Posted June 21, 2013 Share Posted June 21, 2013 You just need to add with Nifskope in BSShaderPPLighting Property - SF_Skinned & SF_FaceGen Cheers Not sure this was the issue, it doesn't show correctly if you do that Link to comment
NepoznatiNN Posted June 21, 2013 Share Posted June 21, 2013 That is this Berry body in my game (Tale of Two Wastelands) when applying my advice : screen capture software Of course you need to save it as femaleupperbody and not as femaleupperbodyBerry bounce in your game folder . Cheers Link to comment
A.J. Posted June 21, 2013 Share Posted June 21, 2013 I'm really curious about this, since I never flag them and they always show up ingame. This is what happens with that nif to me, adding these two flags in nifskope (I crossed them with red crosses), you can see the weird pink body deformed in the picture. Did you pass from 3d studio too, or just added them in nifskope? http://www.mediafire.com/view/y53qpdteeh7o0x8/Senza-titolo-2.jpg# Link to comment
NepoznatiNN Posted June 21, 2013 Share Posted June 21, 2013 I did it only with Nifskope . What is wrong in your picture is that you do not have bouncing breast skeleton and because of that breast going to infinity . BTW , nice tatoos Link to comment
A.J. Posted June 21, 2013 Share Posted June 21, 2013 I did it only with Nifskope . What is wrong in your picture is that you do not have bouncing breast skeleton and because of that breast going to infinity . BTW , nice tatoos I use bouncing breast skeleton, but maybe it's not the same or the right one? Since you surely know better about nodes, look at this picture, at the differences among left and right: http://www.mediafire.com/view/5rhzmjjuqturkbv/Senza-titolo-1.jpg I can correctly visualize something like the one at right, but the one at left in game appears wrong to me (like in the previous post picture) Where is the issue? EDIT: probably you're using Astymma skeleton, while me (and OP too, I suppose) are using the simple bnb skeleton. That's why when I re-imported it on blender it was working for both us. Blender did the rest, flagging SF_Skinned during the export. Link to comment
NepoznatiNN Posted June 21, 2013 Share Posted June 21, 2013 It is only one BNB skeleton : http://newvegas.nexusmods.com/mods/45229/? Because it working by me without any changes , i think it is not big issue by you either . You just made this armor on non-bouncing skeleton , i didnot check in my game does i have bouncing or just body appear OK in my game . My english is poore , but ill try to explain - 1st remove with FMM skeleton & texture mod , than add with FMM BNB skeleton i mentioned before and Beware Of Girl texture (r other you like) : http://newvegas.nexusmods.com/mods/34702//? Than open in 1 window with Nifskope berry body you want and in 2nd femaleupperbody.nif that is in game Press in Nifskope that default body (and only body) it will become meshlike - right mouse> block>remove branch Press in Nifskope Barry body you want (other Nifskope window) mash>update tangent space (it is not crucial , but good to do) >block>copy branch > go on other window in Nifskope where is default body on 1st line (probably called 0 NiNode Scene Root) > paste branch Save as femaleupperbody.nif in game foulder That should do , if not you would need to do same thing in Blender (i do not know shit about it) or 3D Studio (i can explain it if needed) Cheers Edit : and add with Nifskope as i told you : in BSShaderPPLighting Property - SF_Skinned & SF_FaceGen Even if show in game OK without them they are here for reason , (my speculation is that SF_Skinned is to show to game that there is some skin so it should not change colors when you move and SF_FaceGen is to not having for example asian head on african american body , but this is only speculation , sorry) Link to comment
A.J. Posted June 21, 2013 Share Posted June 21, 2013 That is the Compatibility skeleton by Astymma, the first Bouncing skeleton was another one, this one: http://newvegas.nexusmods.com/mods/35047 Link to comment
NepoznatiNN Posted June 21, 2013 Share Posted June 21, 2013 Sexout prefer Astymma skeleton (it is same thing with some upgrades so you need only 1 skeleton for man & woman + some shit noone care about) , don't worry ,use Astymma , you loose nothing but you get some new things . Link to comment
A.J. Posted June 21, 2013 Share Posted June 21, 2013 Sexout prefer Astymma skeleton (it is same thing with some upgrades so you need only 1 skeleton for man & woman + some shit noone care about) , don't worry ,use Astymma , you loose nothing but you get some new things . Sure, Astymma skeleton is great. I wasn't using it because I don't use Sexout and I was using bnb armors that needed the first original bnb skeleton, that's why I never had the need to install it until now Link to comment
NepoznatiNN Posted June 22, 2013 Share Posted June 22, 2013 BTW , Bouncing Natural Breasts you use is good , it has some sexy clothes , but it is more like Bouncing USA Too-Much Hamburger Breast than Natural . Link to comment
A.J. Posted June 22, 2013 Share Posted June 22, 2013 oh but I use only its skeleton, as body I prefer type 3, exnem or athletic body Link to comment
gregathit Posted June 22, 2013 Share Posted June 22, 2013 oh but I use only its skeleton, as body I prefer type 3, exnem or athletic body Remember that skeletons have bone weights applied to them so you need to be careful about mixing and matching stuff. True the weight painting of the mesh effects things more but it is still something to keep in mind. Link to comment
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