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Help needed with setting up different bounce physics for player character


Hannibal139

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Posted

i set up a different less bouncy xml without belly physics for my character and linked it in her head mesh and put it in her designated folder as she is custom race and removed nistringsextradata (havok paths) from her body meshes as well. i  actually copied nistringsextradata from body mesh and pasted it in her head mesh and changed the folder paths from skse to her's. im not sure if it is a correct way to do this but it mostly worked, her breasts and butt is less bouncy but belly has still same physics as original or default physics xml. i know you can  delete the belly weights in outfit studio to stop belly moving but that would also mean i have to delete belly weights in every armor and clothes which seems a tedious job to do as i have plenty of armors unfortunately.

maybe i am not doing it correctly??? i checked this specific xml in JFF and it literally has no belly data in it just butt and breasts.

Posted

nevermind. i managed to stop belly bouncing with the help of JFF by adding the belly properties in the xml and doing nothing except setting the value of Y in Pivot B to +9 in joint tab as the belly kinda looked sucked in without it.  idk maybe there is more to it but as long as it is working fine for me, I'm good.

thanks to monsto brukes for JFF. Cheers

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