Teriksa Posted January 24, 2022 Posted January 24, 2022 Hello! I've been pulling my hair out trying to figure out how to fix this issue. I would like for all NPCs in my game to be either bisexual or gay, but, despite changing SL Attraction's sexual orientation distribution, the randomly-assigned orientation values remain predominately heterosexual. Things I've tried that have kept the distribution the same (1 to 4 bisexual individuals, 0 gay individuals, and 36 to 39 heterosexual individuals per test): - Weighted heterosexual as low as possible (1) and gay/bisexual as high as possible (100). - Weighted gay/bisexual as high as possible while ensuring that the weights add up to 100 (gay + bisexual + heterosexual weight = 100). - Weighted gay/bisexual/straight as equal values. - Weighted gay/bisexual/straight as values that don't add up to 100 with a relatively high number for the bisexual and gay weight. - Weighted gay as high as possible and bisexual/heterosexual as low as possible. - Tried with/without 'use default SL sexuality' (what even is default? Their 'base' sexual orientation? The player's orientation?) - Tried having SexLife overwrite SL sexuality with its own values (hoping that it'd take those from a spread generated by looking at SL Attraction) - Using CK to look at the actual values to see if I could manually hardwire them to be what I wanted (none of the mods seemed to have any useful information, even SL mods unrelated to SL Attraction) Literally every one of these resulted in no change to the resulting sexual orientation spread. I got a total of ZERO gay individuals over the course of the entire test. Possible error on my part: I'm checking their orientations using the MCM for SexLab Framework. SexLife displays EVERYONE as bisexual, it seems. I don't know if that causes conflicts with the other mods that use that system. See attached my SL mods. Thank you.
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