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Posted

If you got problems with ring epsilon external idles (not vanilla), like walking during this animation, let me know.

I have tweaked the script for myself to avoid this. 

I won't upload it, if not needed. Did update it too often today ;)

 

Posted

Added ring epsilon. Here you can insert your own idles, even from posers.

(default this ring has the settings like ring delta)

The idle you choose must have an animation event.

As far I know all posers should have it.

 

The game allows us to use a vanilla animation only.

Modders use FNIS to add animations.

Therefore, if I wanted to use a Pose mod Idle, how can your ESP Property String, 'see' and use a mod-added idle?

 

 

 

Posted
1 hour ago, Bluegunk said:

how can your ESP Property String

because it calls the masterlist. If you have idles installed and ran FNIS, the idle is  registered in the masterlist.

Like defeat calls animations.

Posted
4 minutes ago, Tlam99 said:

because it calls the masterlist. If you have idles installed and ran FNIS, the idle is  registered in the masterlist.

Like defeat calls animations.

I understand. Thank you!

Posted
3 minutes ago, Bluegunk said:

I understand

If you get problems actors moving (walking) during idle, let me know.

Like guards walking, they proably will move a bit before the idle engages fully.

I have a fix for this, but did not upload yet, because nobody complainted.

  • 2 weeks later...
Posted
44 minutes ago, Bluegunk said:

You are using powerful magic" and similar.

because it's magic.

The comment is from SL Fame comments

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