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High Poly Heads really make a difference


donnerwetter

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Posted

I found a tutorial on converting vanilla head sculpts to the High Poly Head Mesh, and I'm currently in the process of applying the process to all of my characters. It really does make a difference, especially in game ?

 

Here's the first character I started working on- the added resolution even smoothed out the rings near her eyes I never managed to get rid of.

 

hpconv1.thumb.png.e4b3764110f1c30cf3c963f45f010cec.png

 

I highly recommend making the jump if you haven't already- I held out because I didn't want to lose all my previous presets.

 

 

 

 

 

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