Guest Posted January 16, 2022 Posted January 16, 2022 I opened elk_femaleskin.nif in Blender 2.92 since I wanted to have a look at how the UV seam is done (doing a similar creature and I want the same approach). UV loads fine. The UV seam in the edit window is not showing. Is it something I have to tick/untick here? What I've done so far: Checked that seams is selected in mesh overlays. See attached picture. Also saw a tip about selecting all of the UV map in UV editor window, then click UV menu, select "Seams from Islands". Didn't change anything. Any ideas? I really like the way the UV maps are done on vanilla deers. Thought I'd do the same on a model I'm modifying.
coolfreaky Posted January 18, 2022 Posted January 18, 2022 i have figured something approaching with blender 1.69 and it is a long way ! by memory you need first to cut the body to parts legs ,tails , head and may be ears . more or less where you think there is a jonction . find more or less the starting face to begin the ' the mark edge ' . and run for each part the uv unwrap . ( until you find the right shape or the most similar ) when you find the right edge for the shape . put all parts together , and remove doubles . unwrap and see if the result is suffisant . save a lot . may be there is an other and simple way to find the original edge , if so hope someone will intervene for a better and faster process .
Guest Posted January 19, 2022 Posted January 19, 2022 On 1/18/2022 at 4:23 PM, coolfreaky said: i have figured something approaching with blender 1.69 and it is a long way ! by memory you need first to cut the body to parts legs ,tails , head and may be ears . more or less where you think there is a jonction . find more or less the starting face to begin the ' the mark edge ' . and run for each part the uv unwrap . ( until you find the right shape or the most similar ) when you find the right edge for the shape . put all parts together , and remove doubles . unwrap and see if the result is suffisant . save a lot . may be there is an other and simple way to find the original edge , if so hope someone will intervene for a better and faster process . Thanks for your eply. I think I found an easy way. I couldn't see the UV seam when the mesh was selected (orange). But when I deselected it, I could see that some lines on the mesh were more highlighted than others. Selecting UV islands and locating them in the UV editor confirmed it.
coolfreaky Posted January 19, 2022 Posted January 19, 2022 nice !!! i was not aware of UV island . anyway thanks ! as i learned a new thing .
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