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Blender 2.92 - invisible UV seam in Nif.


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Posted

I opened elk_femaleskin.nif in Blender 2.92 since I wanted to have a look at how the UV seam is done (doing a similar creature and I want the same approach).

 

UV loads fine. The UV seam in the edit window is not showing. Is it something I have to tick/untick here?

 

What I've done so far:

Checked that seams is selected in mesh overlays. See attached picture.

 

Also saw a tip about selecting all of  the UV map in UV editor window, then click UV menu, select "Seams from Islands". Didn't change anything.

 

Any ideas?

 

I really like the way the UV maps are done on vanilla deers. Thought I'd do the same on a model I'm modifying.

 

 

uv seams screeny.png

Posted

i have figured something approaching with blender 1.69 and it is a long way !

 

by memory

you need first to cut the body to parts legs ,tails , head and may be ears . more or less where you think there is a jonction .

find more or less the starting face to begin the ' the mark edge ' .

and run for each part the uv unwrap . ( until you find the right shape or the most similar )

when you find the right edge for the shape .

put all parts together , and remove doubles . unwrap and see if the result is suffisant .

 

save a lot .

 

may be there is an other and simple way to find the original edge , if so hope someone will intervene for a better and faster process .

 

Posted
On 1/18/2022 at 4:23 PM, coolfreaky said:

i have figured something approaching with blender 1.69 and it is a long way !

 

by memory

you need first to cut the body to parts legs ,tails , head and may be ears . more or less where you think there is a jonction .

find more or less the starting face to begin the ' the mark edge ' .

and run for each part the uv unwrap . ( until you find the right shape or the most similar )

when you find the right edge for the shape .

put all parts together , and remove doubles . unwrap and see if the result is suffisant .

 

save a lot .

 

may be there is an other and simple way to find the original edge , if so hope someone will intervene for a better and faster process .

 

Thanks for your eply. I think I found an easy way. I couldn't see the UV seam when the mesh was selected (orange). But when I deselected it, I could see that some lines on the mesh were more highlighted than others. Selecting UV islands and locating them in the UV editor confirmed it.

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