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XPMS Skeleton conflicting with FNIS? [SOLVED]


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Posted

I have a problem that I *REALLY* need to fix quickly... :unsure:

 

FNIS 3.5 and the XP32 XPMS skeleton seem to be conflicting in my game, and I think it's due to user error on my part - I only seem to be able to have working FNIS poses OR a working XPMS skeleton which will hold torches properly, not both. XPMS version is XPMS 1-81 NMM-BAIN Installer. Problem applies only to 3rd-person view. (*NOTE: I do get 1 warning when running FNIS - but I have no clue as to what it is, where to find it, or how to address it. The temp-log file doesn't seem to show me).

 

I have not used the XPMS skeleton for long - when I first installed it, my character stopped holding torches properly (the torch would be equipped, but the hand remained down near the waist, and did not actually grip the flaming torch). When I re-installed, I tried ticking the box for the "use this if you don't have FNIS" crouch-torch-etc. patch option - even though I *HAVE* FNIS, this fixed the problem. Unfortunately it also broke the poses. Why can I not use torches and poses together - what am I doing wrong? :huh:

 

 

 

SOLVED: I need to tick the "Skeleton Arm Fix" box when running FNIS. Heh heh! Silly me - still getting used to this new skeleton! ^_^

  • 3 weeks later...
Posted

Hi 

 When i started with sex mods  ie SexLab i installed the recommended mods FNIS SKE ,32max skeleton, bodys etc. Then i started to add walking/running idles and FNIS tells me:Skeleton female: TBBP (210 bones)   male: XPMS (229 bones).

 

So far so good it works. But then i tried to reinstall the 32max skeleton and got  a CTD.

(why fix it if it works?)

 

As the upcomming SexLab says it requires 32XPMS so im a little worried should i be?

 

Iggy

Posted

x32 max skeleton fixes everything. One time it caused my game to CTD and all I had to do was re-install it and select the bolts on hip option. 

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