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Physics CBBE


hogsmaws

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Posted

Did you build each of the clothing/armour items in bodyslide and check the "build morphs" box?

 

Also ensure you have OCBP Physics mod installed and not just the physics preset you listed.  I would assume you had that since you said the body had bounce.

Posted

 MTM comes with different presets, some of them disable physics for armor parts that should not have physics like metal body armors. While this is ok for immersion some custom clothings are treated just like body armors, so you won´t see physics effects on them, e.g. the jacket from Pampas set. You can try different MTM settings, maybe reduced physics when wearing armor resulting in just a subtle effect or ignoring armor completely and having bpincing metal body armors. As far as i understood the "build morphs" thingie it has nothing to do with the physics effect which is more linked to bones in the skeleton file used. Building items and bodies with zeroed sliders and morphs simply make the items fit to your settings for the body, just be careful with it because morphs "add" to the values used by presets, e.g. if your preset says big breast slider 100 it is seen as starting point (0) when using sliders in LooksMenu, so moving to 20 in LooksMenu results in 120.  

Posted

I just stumbled across these mods and had confused the preset. Meaning i had installed CBP Physics for Fallout 4 but the MTM preset for OCBPC. It worked, but in a funky way^^

So yeah, make sure you use the right preset for the physic mod you have installed.

Also a correct installation of F4SE is very important. And there is a wide spread issue with this, at many places it is stated you only need 3 files for F4SE to work and not the folders that come with the mod. That is Wrong, you need all of it. Otherwise many mods will not work properly.

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