Jump to content

I want to make my game pretty!


Presto

Recommended Posts

Posted

I've been playing this game and modding it for over a year now but I'm still a little lost when it comes to making the game look amazing. Insane graphic cards aside, how do people make the game look like they do in pictures like those found here http://paparoach-slowdown.blogspot.com/

 

ScreenShot1453.jpg

 

 

The characters are incredibly smooth and shiny, am I missing out on a lighting mod or am I not running the game in high enough textures? My characters look very nice but I'm always amazed how amazing they look in other peoples games.

Posted

Well it depends on what all you have installed. MBP with high rez texture packs really do add some eye popping looks on the chicks. As to lighting, OBGE and such sure don't hurt for eye candy but they can crap out your frame rate if you aren't careful.

 

Guys like flingingfeces have made some movies that just made my jaw drop! He was the main reason I finally dumped all my excuses for not installing MBP. :)

Posted

I have MBP installed so I think its just a matter of the lighting. The "shine" the characters have to them seems to be what I'm missing. Although I do question how that look works in game and if this is just done for the sake of making screenshots look amazing.

Posted

well since u got an insane gfx card i´d try nvidia inspector with OBGE - with these bits u can have hardware aa + OBGE aa :shy:

antialias compatibility 0x20410045

 

ambient occlusion compatibility should be put to default : elderscrolls by default :P

 

4x msaa + 2x sgssaa makes it realy smooth - texture filtering LOD bias needs to be set on -.500

 

for 4x sgssaa it would be -.1000 aso ...

 

antialiasing mode : override any application setting

 

no flickering when running around

 

unlike with only OBGE aa , renders pictures just without motion , great for screens but not for playing

 

omg after typing that wall of text i thought of making a screen so i will not remove it lol here it is

 

 

b6nAj.jpg

 

 

 

hope u can understand the crap i wrote , english isnt my native

 

good luck

 

edit : activate ingame HDR aswell - hardware aa isnt working in inventory after obge has shaders loaded

Posted

You might want to learn about resolution itself to make Oblivion prettier. Oblivion by default has really crap, low resolution 512 textures, so here are the proper sizes to looks for.

 

Armors - 1024x1024 or 2048x2048

Environment - 2048x2048 or 4096x4096 if you have a really good card

Characters - 2048x2048 facial textures and 4096x4096 body textures.

 

The HGEC body has 4096x4096 textures readily available that are easy to find on the Nexus. This body type also has all the variety when it comes to armors, namely from other countries. As far as skin textures go, many popular races like the Synx, DK High Imperials, etc. have high resolution 4096x4096 textures as well, so it's easy enough to take them and use the textures on whatever race you wish.

 

Well, easy if you know enough Photoshop to match up skins so they look right. When making really nice characters, there's something you need to edit in your Oblivion INI file that turns off the skin tone changing in character creation. Your character will look 100 times better if you edit your skin tones through an image editing program like Photoshop instead of the game which does a really poor job at it anyway.

Posted

I'm going to try to playing with those settings for awhile, but it stutters quite a bit from camera movement outside. It's nice to play without the blurry AA filters of OBGE again.

 

Edit: Forgot. I should mention that sphere grid supersampling transparency makes it look exactly like NormalFilterAA.fx shader(well less jaggies). I used 8x AA and Multisampling transparency.

 

As expected, fps didn't really improve with sli, but the stuttering was somehow significantly reduced. On the plus side, my second card is no longer being taxed enough to overheat lol.

 

Oblivion2011-11-0501-05-00-21.jpg

 

Posted

hm as i dont use self shadowing , r they looking more smooth with the sgssaa filter ?? im satisfied with forced ambient occlussion , maybe its just a placebo but i think the game looks different with or without it . and give it a try with sli disabled maybe it will reduce stuttering as it seems ur second card isnt realy used , im not sure bout that.....

 

edit : oh and sgssaa isnt bluring that much like normal filter aa , to me at least , maybe another placebo , just makes textures less flickering

 

edit 2 : :( gah wasnt reading properly , u said u had no sli enabled aswell.....

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...