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F4 CK question: Magic effect set to last 1 hr in CK lasts 1 day in-game


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Posted

Hi all. I'm relatively new to the CK.  I'm trying to make a new perk which adds a certain magic effect to an NPC after performing some actions. My idea was that checking if the magic effect is present can be used as a sort of cooldown for this perk.  It seems to work, except for the fact that the effect lasts an entire in-game day instead of only an hour, even though in the CK everything looks like it's set to 1 hour. Does anyone happen to know how I set the duration correctly? Is there some creation kit oddity happening that I'm not aware of?

Thanks in advance, 

 

Gecko

 

Here's the spell in question:

Capture1.PNG.d85d7a4cd7a6fbb652f285d749be2053.PNG

Posted

@GeckoRobot

 

I think I can see your issue, I was a bit confused by this when I was looking at the timing on the contraceptive in FPE it is caused by the time scaling in game (default is 20). Basically every minute in real time is 20 minutes in game time. If you type in console Show timescale it will tell you what it's set to but the default is 20.

 

The timings are scaled by 20 so that 72 min (or 4320 seconds) in the CK translates into 1 day game time (4320 * 20 = 86400 seconds = 24 hours)

 

For one hour in game you need to set it to 3 mins in the CK (or 180 seconds). At the moment it looks like you have it set for 3600 seconds which is nearly a day in game time. It should be 3600/20 = 180

 

It's a bit confusing at first but as a rule of thumb divide the time you want in game by 20 and using that figure in the CK.

 

     
     
     
     
     
     
   
     
     
     
     
     
Posted
16 minutes ago, Slorm said:

The timings are scaled by 20 so that 72 min (or 4320 seconds) in the CK translates into 1 day game time (4320 * 20 = 86400 seconds = 24 hours)

 

For one hour in game you need to set it to 3 mins in the CK (or 180 seconds). At the moment it looks like you have it set for 3600 seconds which is nearly a day in game time. It should be 3600/20 = 180

Brilliant! That did the trick! Never would have occurred to me that those durations are also affected by the timescale. Thanks a bunch! My mod's back on track :)

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