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Much like the vanilla Marriage Quest which requires an Amulet of Mara, an Amulet conditional could simplify dialogue bloat in many of the "kink" mods.  It would also be more immersive than toggling something in an MCM.  

 

So, I tried FlowerGirls as a proof of concept.

 

I added the conditional

T GetEquipped Armor:"ReligiousDibellaBeauty" == 1 AND

using the pull down menus.  I may have not represeted them perfectly here but I think it shows what was done.

 

I was initially excited because the dialogue options were not present with the Flower Girls.  However, upon equipping the amulet the dialgue did not appear.

 

Maybe this gets into scripting and compiling with the added complexity of SKSE?  

 

If I can figure this out, I would do it for the "seduction" options and something similar for Milk Mod Ecconomy and some of the others.  Say, with Kynes amulet.  That way we do not have to sort through Milk Maid / Cow dialogue  options 

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